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  1. #61
    Player
    Edmond_Guilford's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Edmond Guilford
    World
    Balmung
    Main Class
    Paladin Lv 60
    Large scale raids have never been fun. Let's say you have a big FC. Why can 't you just do multiple groups like every big FC ever? If we had a srsface 24man raid come out it'd kinda be a slap in the face of the current big FCs that do do multiple groups. They'd end up cutting tanks somehow, considering atm you generally have two tanks per group. What if they don't want to play something other than tank? Why should they change because a _TINY MINORITY_ of people want a big raid?

    http://youtu.be/3zNjQecyjE8
    (1)

  2. #62
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Edmond_Guilford View Post
    Large scale raids have never been fun. Let's say you have a big FC. Why can 't you just do multiple groups like every big FC ever? If we had a srsface 24man raid come out it'd kinda be a slap in the face of the current big FCs that do do multiple groups. They'd end up cutting tanks somehow, considering atm you generally have two tanks per group. What if they don't want to play something other than tank? Why should they change because a _TINY MINORITY_ of people want a big raid?

    http://youtu.be/3zNjQecyjE8
    Large scale raids are more about the feeling then anything else.
    I remember 40 man raids in wow (yes 40 people) and you could actually all get into a massive room and not be limited by 1 tiny corner at a time.
    It's just the scale that makes it more impressive.
    (1)

  3. #63
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    I ve led largescale raids back in EQ, we routinely did race for worldfirsts or serverfirsts with 65+ people on raid nights, going beyond 70 often. Its great fun. 40 man Blackwing Lair in WoW classic was fun too. 20 man Zul Gurub worldfirst hakkar after he was buffed was awesome.

    Its really more a matter of getting the right people, and enjoying the logistical and motivational challenge. Also, modern gamers are a much more diverse group, and feel much more entitled, less suitable to unite them into an efficient raid force.

    Either way, the best times I ve had in FFXIV so far were the original Pharos Sirius (which ppl didnt like to run because it wasnt easy and efficient to get tomestones), the original Twintania, Leviathan Extreme on its release, pre-nerf Steps of Faith on the very first day. ALl of these hit a sweet spot, for me, between effort and reward. Sadly, it seems i am in the minority there.

    I think the most important thing, which WoW seems to exemplify in both its successes and failures, is to always have an enticing, big piece of content ahead of the large majority of the playerbase, and possibly even the dedicated core. A content ceiling that only few reach initially. Something to strive for.

    Its natural that people, if you ask them on a given day, prefer being handed stuff for , almost, no effort. Failing the 3rd time vs. Titan Extreme, by itself, is not fun. It is part of the larger experience of success when you finally get it down though, it builds to that.
    (4)

  4. #64
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    358
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Wow, the amount of people who missed the OPs point.
    (4)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  5. #65
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    I want them to add a 24 man savage mode raid and make it available in the duty finder just to see the tears that would flood the forums. There would be so many stories of player hostility.

    Quote Originally Posted by Assirra View Post
    Large scale raids are more about the feeling then anything else.
    I remember 40 man raids in wow (yes 40 people) and you could actually all get into a massive room and not be limited by 1 tiny corner at a time.
    It's just the scale that makes it more impressive.
    Anyone here done a 64 man Dynamis-Xarcabard? I have... fun times.
    (0)
    Last edited by Zabuza; 07-20-2015 at 10:46 AM.

  6. #66
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zabuza View Post
    Anyone here done a 64 man Dynamis-Xarcabard? I have... fun times.
    That's what we need.
    (2)

  7. #67
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yes please, or some NEW content besides the same ol stuff ; ;
    (2)

  8. #68
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Arkista View Post
    That's what we need.
    That's also hell to organize, especially in this day and age with people's limited patience. Was hard enough to organize even back then. Even when we put when the scheduled run would be a week in advance, we still had to wait outside the entrance for 30-60 mins just waiting for people to gather...
    (0)

  9. #69
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Ppl playing MMOs back then were about 15 to 22 years without many responsibilities. Now, the same ppl still play MMOs but are 5 to 10 years older with a bit more real life. It is already something to organize 8 ppl nowadays, I wouldn't want to organize 24 ppl today. Back then, e.g. in Anarchy Online stuff like Pandemonium Raids with 50+ ppl were fun.
    MMOs have to adapt to its audience. FF is doing great on this point, even with limited time you can have good progress and success even on the hardest content, speaking as a family father with regular 40h job who cleared stuff before nerf and got Zeta
    (1)
    Last edited by Grotesque; 07-20-2015 at 06:52 PM.

  10. #70
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grotesque View Post
    Ppl playing MMOs back then were about 15 to 22 years without many responsibilities. Now, the same ppl still play MMOs but are 5 to 10 years older with a bit more real life. It is already something to organize 8 ppl nowadays, I wouldn't want to organize 24 ppl today. Back then, e.g. in Anarchy Online stuff like Pandemonium Raids with 50+ ppl were fun.
    MMOs have to adapt to its audience. FF is doing great on this point, even with limited time you can have good progress and success even on the hardest content, speaking as a family father with regular 40h job who cleared stuff before nerf and got Zeta
    I really don't understand this whole "people don't have time for raids anymore". Sure, you and other people may have grown older and have less time than before, but many, many other people, especially the younger ones, are playing this as their first MMO and are looking forward to get invested in it. Just like all the other already existing long-term contents (such as crafting, gathering, dungeon farming or relic quests), raiding is an endgame content, another extra that has the purpose of making you enjoy the game for much longer and grow bonds with other players by spending time together, which is pretty much the basis of any MMO: if you don't have enough time for that, no one obliges you to do it.
    (1)

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