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Thread: Best Tank

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  1. #1
    Player
    Seku's Avatar
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    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gorlioliolio View Post
    As it is currently balanced a good MT will be able to switch between PLD and DRK depending on the fight.
    Didn't know that MT's had to level up another class and learn to play it to be good at MTing.

    2nd, DRK's problem hasn't really been about it's mitigation, but rather it's ability to bring something unique to a raid to offer utility. And I can tell you now that if the Savage version doesn't bring stupid amounts of magical damage (it won't since all content is being made in mind to allow any combo of jobs), that while DRK's magical defense is high, it won't really matter that much.

    Quote Originally Posted by Hundred View Post
    There isn't anything particularly pesky about DRK's resource management.
    Except it's bugged and gives false reading's.
    (4)
    Last edited by Seku; 07-14-2015 at 11:25 PM.

  2. #2
    Player
    Hundred's Avatar
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    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Seku View Post
    Except it's bugged and gives false reading's.
    Except there's nothing false about it, while it is bugged it is accurately showing your mana at the time as a result of the Dark Side cost being taken at a different time then the Mana regen tick when desynchronized.
    This is however trivial and does not affect proper resource management.
    (0)

  3. #3
    Player
    Seku's Avatar
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    Seku Halvone
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    Balmung
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    Gladiator Lv 90
    Quote Originally Posted by Hundred View Post
    Except there's nothing false about it, while it is bugged it is accurately showing your mana at the time as a result of the Dark Side cost being taken at a different time then the Mana regen tick when desynchronized.
    This is however trivial and does not affect proper resource management.
    Except it does...you can keep lying to yourself and not have them fix DRK though.
    (3)

  4. #4
    Player
    Hanz's Avatar
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    Character
    Hanz Grenade
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hundred View Post
    Except there's nothing false about it, while it is bugged it is accurately showing your mana at the time as a result of the Dark Side cost being taken at a different time then the Mana regen tick when desynchronized.
    This is however trivial and does not affect proper resource management.
    Except it does when you have 200mp above what you need for dark arts and then the server decides to tick it down to just below what you need. If your operating on the I'll keep a third of my pm for emergency dark arts dark mind. Then that little big can cause problems cos da won't activate. I understand the pm is working as it should but it should be ticking down once not tick down and tick up.
    (2)

  5. #5
    Player
    Hundred's Avatar
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    Delcas Seven
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    Lamia
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    Warrior Lv 81
    Quote Originally Posted by Seku View Post
    Except it does...you can keep lying to yourself and not have them fix DRK though.
    Except what notion of Proper resource management escapes your mind?
    I'm not advocating "not fix bugs" I however would greatly enjoy to see the level of hyperbole`on this forum go down, but consider you responded once more with a melodramatic post, it's rather evident players rather exaggerate.


    Quote Originally Posted by Hanz View Post
    Except it does when you have 200mp above what you need for dark arts and then the server decides to tick it down to just below what you need. If your operating on the I'll keep a third of my pm for emergency dark arts dark mind. Then that little big can cause problems cos da won't activate. I understand the pm is working as it should but it should be ticking down once not tick down and tick up.
    What mob is putting you to 200 mp, what boss. What is resource management? I
    You don't need to be keeping a third of your mp for emergency's fights are scripted, you are keeping your MP up by simple sense of having what you need when you need it. They provide us a large enmity modifier with potency to match so that we are running syphon combinations. Where the hell is your mana going. Spamming Unmend? Unleashes? AByssal drains? Come on.
    Soul eater? Puh-lease. The class has 5 flipping abilities that recover mana.
    Let's drop the hyperbole, a bug is a bug, the bug isn't going to destroy anyones success unless they themselves make a mistake.
    (0)
    Last edited by Hundred; 07-14-2015 at 11:57 PM.

  6. #6
    Player
    Seku's Avatar
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    Seku Halvone
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    Balmung
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    Gladiator Lv 90
    Quote Originally Posted by Hundred View Post
    Except what notion of Proper resource management escapes your mind?
    What notion of false readings escapes yours? Because without the real consistent knowledge of your resources, you're not going to be doing proper resource management. If anything you'll end up like those gimp healers that sit on their MP until you're sure you have enough to make a move when you're starting to run low. Which then will put you at the stopping point sooner than what a player could have normally gone to.

    Unless you're trying to tell me you've some how managed to do perfect math to give a approximate reading every few seconds while managing everything else. In which case you're bsing, a machine, or a genius. I'm leaning to the first option.

    But it's good that you've found a happy medium for yourself, where you believe you're doing proper resource management.
    (2)
    Last edited by Seku; 07-15-2015 at 12:04 AM.

  7. #7
    Player
    Hundred's Avatar
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    Character
    Delcas Seven
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    Lamia
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    Warrior Lv 81
    Except it is consistent, it isn't false.
    Dark side IS taking Mana, this isn't false. Your mana goes up This isn't false. What is supposed to happen is thatthe cost of Dark side and the mana regen tick are in sync so that they happen simultaneously and the player reads this as a smaller cost then what is displayed to them. However when bugged the darkside cost and regen tick happen separately this isn't a false reading, there is no placebo its happening right in your face. Instead of being taxed Darkside at the same time you recover mana, you get taxed Darkside at a different time, thats the bug. Putting on a buff automatically desyncs them so you'll see it out of combat. There isn't anything "false" about this for it to be false the Mana would have to technically still be there, it isn't. The games reporting the information to you on your MP bar accurately.

    Your mana regen tick of 3% every 3 seconds while out of combat or 2% every 3 seconds in combat, is not happening at the same time Darkside ticks. How many times must this be gone over.

    Your Darkside Tick was constant, your MP regewas in-combat constant your mp regen out-of-combat is constant, these 2 constants are supposed to happen at the same time. This did not remove your ability to manage your MP, this causes you to lose Darkside earlier if you mis-managed your resource.
    (0)
    Last edited by Hundred; 07-15-2015 at 12:14 AM.

  8. #8
    Player
    Seku's Avatar
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    Seku Halvone
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    Balmung
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    Gladiator Lv 90
    Quote Originally Posted by Hundred View Post
    regen tick are in sync so that they happen simultaneously and the player reads this as a smaller cost then what is displayed to them.
    But their not in sync...so yet again....you're getting a false reading. As the game is taking more...and then refunding that back later, instead of giving you that smaller consistent amount. You're yet again....not going to be doing proper resource management, unless yet again, you're doing this on the fly , in your head aka the math, as you'll ALWAYS react to the values that are there. This is ALWAYS going to throw you off. Unless yet again you're delaying (waiting for that return), where normally you'd have reacted.
    (2)
    Last edited by Seku; 07-15-2015 at 12:26 AM.

  9. #9
    Player
    Gorlioliolio's Avatar
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    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Seku View Post
    Didn't know that MT's had to level up another class and learn to play it to be good at MTing.
    The player can be absolutely fantastic at playing PLD, however an equal skill level DRK will take less damage from the tankbuster in A4. Therefore a player who is already a good MT but wants to maximize efficiency and help their static clear easier will have DRK leveled, know how to play it, and will switch to DRK for this circumstance. A bad MT will stay PLD and put extra pressure on their healers because he is too lazy to level/learn DRK.

    Eventually with gear any combo of half decent players will be able to clear all of this, some of the top teams will probably even keep PLD and still manage to clear it, doesn't mean that is the best option for that specific circumstance.

    What the OP asked is which is the best tank, what I'm saying is it's circumstantial based on the fight/player.
    (0)

  10. #10
    Player
    Seku's Avatar
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    Seku Halvone
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    Balmung
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    Gladiator Lv 90
    Quote Originally Posted by Gorlioliolio View Post
    A bad MT will stay PLD and put extra pressure on their healers because he is too lazy to level/learn DRK.
    Yet again. Didn't know that MT's had to level up another class and learn to play it to be good at MTing. Oh wait...they don't.
    (4)

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