Quote Originally Posted by Kiteless View Post
DRK's DPS as MT isn't that much higher than WAR. And depending on how often during the fight WAR can switch to Deliverance, it can overtake DRK by a very large degree. If you're pulling 200 more DPS than other tanks, regardless of which tank they are, you're hanging out with some very, very bad tanks.

Additionally, A1 is a bad example for your comparison, since every tank can get through that with their DPS stance. And if we're going by that standard, WAR wins by miles.
I highly doubt most people even consider the equipment differences of the tanks they claim to out DPS.


Problem here is that with Inner Beast, WAR's ability to mitigate magic damage is pretty much on par with what DRK offers all without having to worry about nearly as much pesky resource management. And whatever extra difficulty PLD might have with magic heavy fights, it pales in comparison to what DRK has to deal with on the physical side. Especially when you consider that PLD's physical mitigation is far above what DRK's magical mitigation abilities can claim to offer.
Theres nothing particularly pesky at all with Drk's MP management. It's essentially the exact same as WAR's with the ability to use it consecutively in a smaller time frame. Warrior's use 8 GCD's to get 5 stacks of Abandon/Wrath.
8 GCD's can give you 1765 or 2652 mana. Which is equal to a Dark arts or 1.5 Dark arts in the same rotation that gives War A consumption move. Where Blood Weapon accelerates the speed of your next Mana option, as Berserk accelerates your rate of Stack acquisition.
The power of a DA option generally is weaker then any consumption action of a Warrior, but a Warrior again does not have the same consecutive use of their actions given DA's 5 second down time.

There isn't anything particularly pesky about DRK's resource management.

Naturally PLD's physical mitigation is higher, I don't know if anyone has noticed over the past 2 years....but magical damage is intentionally mitigated less. Would seem rather clear from a universal tanking stat like Parry being inapplicable and block being inapplicable. Part of the value of DRK is having a cooldown for an attack type that Yoshi has intentionally penetrate two defenses.