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  1. #21
    Player
    R-Kine's Avatar
    Join Date
    May 2015
    Posts
    76
    Character
    Risen Villar
    World
    Balmung
    Main Class
    Ninja Lv 50
    Seeing the damage before the animation is indeed annoying.
    (1)

  2. #22
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Meanwhile Ninja...

    Seeing the damage get applied before the animation has its own merits...like waiting for procs or buffs that come from it. Or they could change it so it applies the buff as teh animation begins, then apply the damage at the end of the animation...
    (0)

  3. #23
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by RiceisNice View Post
    Meanwhile Ninja...

    Seeing the damage get applied before the animation has its own merits...like waiting for procs or buffs that come from it. Or they could change it so it applies the buff as teh animation begins, then apply the damage at the end of the animation...
    They've already made this change to MNK, GL applies immediately. Which is weird, because the damage is still afterwards due to the animation.
    (0)

  4. #24
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Teuciont View Post
    They've already made this change to MNK, GL applies immediately. Which is weird, because the damage is still afterwards due to the animation.
    I just punched a dummy. This doesn't seem to be the case; I get my GL buff the same time the attack damage is registered.
    (0)
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  5. #25
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RiceisNice View Post
    I just punched a dummy. This doesn't seem to be the case; I get my GL buff the same time the attack damage is registered.
    It's only with Demolish with GL applying before the enemy has been hit, Snap Punch still has to make contact first.
    (0)
    Last edited by Calypsx; 07-14-2015 at 04:34 AM.

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Calypsx View Post
    It's only with Demolish with GL applying before the enemy has been hit, Snap Punch still has to make contact first.
    Well I took another look, it shows up on your status bar and your party bar before the hit actually goes out, and it only shows on your SCT after-the-fact (along with your form). Wish they'd do something like that with BRD and BLM procs e.e
    (0)
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  7. #27
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RiceisNice View Post
    Well I took another look, it shows up on your status bar and your party bar before the hit actually goes out, and it only shows on your SCT after-the-fact (along with your form). Wish they'd do something like that with BRD and BLM procs e.e
    Yeah I just tested it you're right. That would solve a lot of problems for MCH, BRD, and BLM while still keeping the visual impact of their attacks.
    (0)

  8. #28
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    Biggest problem I have with Royal Authority is sometimes it's hard to find the damage because this game has conditioned me to look at the end of the animation like for literally every other attack. I don't care about muh deepz or some nonsense, as I wouldn't be Paladin if so, but I at least want to know if I'm doing enough damage to warrant not using RoH.
    (0)

  9. #29
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkenne View Post
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    1.0 kinda did it this way (at least early 1.0, can't recall if they changed it later on). You'd activate an ability, and you'd see the damage applied to the enemy's HP bar almost immediately, oftentimes before the animation even started, much less finished. It felt really strange, but that was probably mostly due to 1.0's really sluggish animations more than anything else.
    (0)

  10. #30
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Teuciont View Post
    I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
    In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?

    Quote Originally Posted by DCILuther View Post
    I wish Rage of Halone would register hit before the end of animation. It's clunky when tank swapping. I sometimes use a combo'd Savage blade instead (then proceed to combo'd Halone) for tank swap.
    Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.
    (0)
    Last edited by Zfz; 07-14-2015 at 08:08 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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