Seeing the damage before the animation is indeed annoying.
Seeing the damage before the animation is indeed annoying.
Meanwhile Ninja...
Seeing the damage get applied before the animation has its own merits...like waiting for procs or buffs that come from it. Or they could change it so it applies the buff as teh animation begins, then apply the damage at the end of the animation...


They've already made this change to MNK, GL applies immediately. Which is weird, because the damage is still afterwards due to the animation.
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Last edited by Calypsx; 07-14-2015 at 04:34 AM.
Well I took another look, it shows up on your status bar and your party bar before the hit actually goes out, and it only shows on your SCT after-the-fact (along with your form). Wish they'd do something like that with BRD and BLM procs e.e
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Yeah I just tested it you're right. That would solve a lot of problems for MCH, BRD, and BLM while still keeping the visual impact of their attacks.

Biggest problem I have with Royal Authority is sometimes it's hard to find the damage because this game has conditioned me to look at the end of the animation like for literally every other attack. I don't care about muh deepz or some nonsense, as I wouldn't be Paladin if so, but I at least want to know if I'm doing enough damage to warrant not using RoH.
1.0 kinda did it this way (at least early 1.0, can't recall if they changed it later on). You'd activate an ability, and you'd see the damage applied to the enemy's HP bar almost immediately, oftentimes before the animation even started, much less finished. It felt really strange, but that was probably mostly due to 1.0's really sluggish animations more than anything else.



In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.
Last edited by Zfz; 07-14-2015 at 08:08 AM.
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