Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
This would honestly be really ideal at least for me. Getting a crit with Bootshine is really satisfying because that final hard punch makes a big smacking sound complimented by the number right when your final swing makes impact. With Royal Authority I sometimes miss the number since I'm expecting it to be at the end of the dramatic spin slash, it's just not as satisfying because of it.
Last edited by Calypsx; 07-14-2015 at 04:06 AM.
1.0 kinda did it this way (at least early 1.0, can't recall if they changed it later on). You'd activate an ability, and you'd see the damage applied to the enemy's HP bar almost immediately, oftentimes before the animation even started, much less finished. It felt really strange, but that was probably mostly due to 1.0's really sluggish animations more than anything else.
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