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  1. #1
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    (1)

  2. #2
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arkenne View Post
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    This would honestly be really ideal at least for me. Getting a crit with Bootshine is really satisfying because that final hard punch makes a big smacking sound complimented by the number right when your final swing makes impact. With Royal Authority I sometimes miss the number since I'm expecting it to be at the end of the dramatic spin slash, it's just not as satisfying because of it.
    (0)
    Last edited by Calypsx; 07-14-2015 at 04:06 AM.

  3. #3
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkenne View Post
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    1.0 kinda did it this way (at least early 1.0, can't recall if they changed it later on). You'd activate an ability, and you'd see the damage applied to the enemy's HP bar almost immediately, oftentimes before the animation even started, much less finished. It felt really strange, but that was probably mostly due to 1.0's really sluggish animations more than anything else.
    (0)