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  1. #1
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90

    Paladins Royal Authority hitting at the start of the attack feels.. weird...

    Unlike RoH and Goring Blade, Royal Authority has it's damage applied before the big dramatic spin slash.

    I mean the attack still functions properly but it just doesn't really have that oomph compared to the other two finishers because of it.
    (2)

  2. #2
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    So you enjoy clunky, delayed hit registration? Well, if you say so.
    (8)

  3. #3
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Teuciont View Post
    So you enjoy clunky, delayed hit registration? Well, if you say so.
    All the other moves apply damage at what seems to be the dramatic point of the attack like with Demolish after your character deals a series of punches and kicks or with bootshine after they lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
    (4)

  4. #4
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Calypsx View Post
    All the other moves apply damage at what seems to be the dramatic point of the attack like wish Demolish after your character deals a series of punches and kicks or with bootshine after it lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
    I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
    (4)
    Last edited by Teuciont; 07-13-2015 at 10:03 PM.

  5. #5
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Teuciont View Post
    I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
    In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?

    Quote Originally Posted by DCILuther View Post
    I wish Rage of Halone would register hit before the end of animation. It's clunky when tank swapping. I sometimes use a combo'd Savage blade instead (then proceed to combo'd Halone) for tank swap.
    Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.
    (0)
    Last edited by Zfz; 07-14-2015 at 08:08 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #6
    Player
    Fleyon's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    24
    Character
    Fleyon Lyeacia
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    The late hit with ROH is very annoying for 2 reasons:
    1) A popped mob can be half way towards the healer before your hit even registers.
    2) If you're lagging you have no idea it's even registered until that damage value.
    Personally I'd prefer it if ROH was more like Royal Authority...
    (0)

  7. #7
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fleyon View Post
    Personally I'd prefer it if ROH was more like Royal Authority...
    I'd prefer if it ALL abilities worked more like Royal Authority. I'm fine with fancy animations, I'm not fine with inconsistent and aggravating hit registration times. As far as I can remember FFXI had abilities do damage as soon as you hit the button, with the animation following. Abilities didn't feel any less impactful because of it.
    (2)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Fleyon View Post
    The late hit with ROH is very annoying for 2 reasons:
    1) A popped mob can be half way towards the healer before your hit even registers.
    This is the reason why i always use Savage Blade for snap aggro instead RoH, unless i have Spirit Within as oGCD forces RoH damage to apply faster than normally.
    (0)

  9. #9
    Player
    Fleyon's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    24
    Character
    Fleyon Lyeacia
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Synestra View Post
    This is the reason why i always use Savage Blade for snap aggro instead RoH, unless i have Spirit Within as oGCD forces RoH damage to apply faster than normally.
    Can be frustrating if you are forced to lose a primed ROH combo though.
    (0)

  10. #10
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I never really had a problem with those things at all but I guess I can see where you are coming from.

    I love the animation work and really love being able to feel my attacks, maybe I should go back to Monk.
    (0)
    Last edited by Calypsx; 07-13-2015 at 11:18 PM.

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