Unlike RoH and Goring Blade, Royal Authority has it's damage applied before the big dramatic spin slash.
I mean the attack still functions properly but it just doesn't really have that oomph compared to the other two finishers because of it.
Unlike RoH and Goring Blade, Royal Authority has it's damage applied before the big dramatic spin slash.
I mean the attack still functions properly but it just doesn't really have that oomph compared to the other two finishers because of it.


So you enjoy clunky, delayed hit registration? Well, if you say so.
All the other moves apply damage at what seems to be the dramatic point of the attack like with Demolish after your character deals a series of punches and kicks or with bootshine after they lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.


I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'All the other moves apply damage at what seems to be the dramatic point of the attack like wish Demolish after your character deals a series of punches and kicks or with bootshine after it lands all 4 punches and I wouldn't argue that they are clunky. Having Royal Authority hit before it does its jumping spin slash makes the animation feel pointless.
Last edited by Teuciont; 07-13-2015 at 10:03 PM.



In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?I would think you'd agree they are clunky when you begin RoH and the mob is halfway across the room before the hit registers. This was ESPECIALLY BAD in Second Coil, see: first set of adds in T7. Don't even get me started on Hallowed or Spirits Within. It's subjective, but I much prefer functionality over a delayed 'oomph.'
Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.
Last edited by Zfz; 07-14-2015 at 08:08 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

The late hit with ROH is very annoying for 2 reasons:
1) A popped mob can be half way towards the healer before your hit even registers.
2) If you're lagging you have no idea it's even registered until that damage value.
Personally I'd prefer it if ROH was more like Royal Authority...


I'd prefer if it ALL abilities worked more like Royal Authority. I'm fine with fancy animations, I'm not fine with inconsistent and aggravating hit registration times. As far as I can remember FFXI had abilities do damage as soon as you hit the button, with the animation following. Abilities didn't feel any less impactful because of it.
This is the reason why i always use Savage Blade for snap aggro instead RoH, unless i have Spirit Within as oGCD forces RoH damage to apply faster than normally.
I never really had a problem with those things at all but I guess I can see where you are coming from.
I love the animation work and really love being able to feel my attacks, maybe I should go back to Monk.
Last edited by Calypsx; 07-13-2015 at 11:18 PM.
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