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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Everything in the game should work more like Royal Authority, not the other way around.

    As pretty much any WHM that's had a Benediction failure would attest.
    (1)

  2. #12
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fynlar View Post
    Everything in the game should work more like Royal Authority, not the other way around.

    As pretty much any WHM that's had a Benediction failure would attest.
    I made this argument the other day when it came to jobs that had proc based combat as well, see: BRD, BLM, MCH.
    (0)

  3. #13
    Player
    Fleyon's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    24
    Character
    Fleyon Lyeacia
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Synestra View Post
    This is the reason why i always use Savage Blade for snap aggro instead RoH, unless i have Spirit Within as oGCD forces RoH damage to apply faster than normally.
    Can be frustrating if you are forced to lose a primed ROH combo though.
    (0)

  4. #14
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Teuciont View Post
    I made this argument the other day when it came to jobs that had proc based combat as well, see: BRD, BLM, MCH.
    I'm pretty sure that argument has been made since early access of 2.0 because of BLM's Fire III proc being eaten.
    With very long threads.
    And then later for Hallowed Ground and Benediction when Coil came out.

    I think for gameplay, that change would be better.
    But it's been part of the game that you have to match the animation to get the timing or just accept that the actions go beyond the button press.
    (Ironically, though, the enemy aoe doesn't match as we all know you you can run into a cleave animation once the red outline is gone).
    (0)
    Last edited by Allyrion; 07-14-2015 at 01:16 AM.

  5. #15
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    (Ironically, though, the enemy aoe doesn't match as we all you you can run into a cleave animation once the red outline is gone).
    This is another thing that totally baffles me. Why don't they time the enemy animation to start playing near the end of the cast? Makes no sense. The worst part is that this ALSO suffers from wild inconsistencies, such a King Behemoth's meteor. It's not safe to leave the protection of the meteor until you see the meteor explode, cast time be damned.
    (0)

  6. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Do have to say RoH's late tap is annoying, at least put my enmity on right away xD. What they could do is register the information behind the scenes right away but only display the effect once the animation has completed, besides requiring more work on SE's part it would be the best of both worlds for us (no yo yo, with visual consistency).

    Assuming I can't choose both then I suppose I'd choose faster register (even though both, both is good.).
    (1)
    Last edited by Shougun; 07-14-2015 at 12:34 AM.

  7. #17
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    (1)

  8. #18
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    i miss those delayed registrations with demolish on monk :c sometimes those delays can be very helpful D:
    (1)

    Sometimes you just got to have Some fun

  9. #19
    Player
    DCILuther's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Elizabeth Trueblood
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I wish Rage of Halone would register hit before the end of animation. It's clunky when tank swapping. I sometimes use a combo'd Savage blade instead (then proceed to combo'd Halone) for tank swap.
    (0)

  10. #20
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arkenne View Post
    Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
    This would honestly be really ideal at least for me. Getting a crit with Bootshine is really satisfying because that final hard punch makes a big smacking sound complimented by the number right when your final swing makes impact. With Royal Authority I sometimes miss the number since I'm expecting it to be at the end of the dramatic spin slash, it's just not as satisfying because of it.
    (0)
    Last edited by Calypsx; 07-14-2015 at 04:06 AM.

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