Everything in the game should work more like Royal Authority, not the other way around.
As pretty much any WHM that's had a Benediction failure would attest.
Everything in the game should work more like Royal Authority, not the other way around.
As pretty much any WHM that's had a Benediction failure would attest.
I'm pretty sure that argument has been made since early access of 2.0 because of BLM's Fire III proc being eaten.
With very long threads.
And then later for Hallowed Ground and Benediction when Coil came out.
I think for gameplay, that change would be better.
But it's been part of the game that you have to match the animation to get the timing or just accept that the actions go beyond the button press.
(Ironically, though, the enemy aoe doesn't match as we all know you you can run into a cleave animation once the red outline is gone).
Last edited by Allyrion; 07-14-2015 at 01:16 AM.
This is another thing that totally baffles me. Why don't they time the enemy animation to start playing near the end of the cast? Makes no sense. The worst part is that this ALSO suffers from wild inconsistencies, such a King Behemoth's meteor. It's not safe to leave the protection of the meteor until you see the meteor explode, cast time be damned.
Do have to say RoH's late tap is annoying, at least put my enmity on right away xD. What they could do is register the information behind the scenes right away but only display the effect once the animation has completed, besides requiring more work on SE's part it would be the best of both worlds for us (no yo yo, with visual consistency).
Assuming I can't choose both then I suppose I'd choose faster register (even though both, both is good.).
Last edited by Shougun; 07-14-2015 at 12:34 AM.
Well, they could always make the skill register the damage instantly and make the floating number match the animation :/
i miss those delayed registrations with demolish on monk :c sometimes those delays can be very helpful D:
Sometimes you just got to have Some fun
I wish Rage of Halone would register hit before the end of animation. It's clunky when tank swapping. I sometimes use a combo'd Savage blade instead (then proceed to combo'd Halone) for tank swap.
This would honestly be really ideal at least for me. Getting a crit with Bootshine is really satisfying because that final hard punch makes a big smacking sound complimented by the number right when your final swing makes impact. With Royal Authority I sometimes miss the number since I'm expecting it to be at the end of the dramatic spin slash, it's just not as satisfying because of it.
Last edited by Calypsx; 07-14-2015 at 04:06 AM.
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