...Which is the point we've been making all along.
Even if the RNG based reduction brought by parry were useful on a conceptual level (which is questionable to begin with), the hard values themselves are still completely worthless.

...Which is the point we've been making all along.
Even if the RNG based reduction brought by parry were useful on a conceptual level (which is questionable to begin with), the hard values themselves are still completely worthless.
Accessories aren't even the concern (though there are other threads for that. It's that parry tacked onto leftside gear is virtually worthless while other jobs get useful stats. We get a 5th stat that doesn't really do anything for us watering down our gear even more for no reason. Parry was 'bad' in 2.x. with the growth rate nerf in 3.0 combined wth the loss of str affecting the actual parry anount, this stat has fallen through the floor into "you could just delete the stat in its entirety because it's THAT bad".
I don't personally think that it should become an offensive stat, but as it is the only defensive stat we can choose to wear vs 4 offensive stat options. It should do SOMETHING that war rents us wearing it instead of just being mad its taking up gear stat space every time we see it.
Their is a problem when stacking every piece of defensive gesr you could ever equip is under 1% mitigation. If I build a defensive set and sacrifice offense for it, I should get something for my trouble. Less than 1% mitigation, only on phy attacks, only from the front, and it's rng based in exchange for saccing all offense (this set would be entirely parry/acc) is the most mind bogglingly poor trade off I've seen in any game I've played.
There's no reason the only defensive stat should he so crap that most high level tanks would rather delete it from the game than have to wear it.
Indeed: there's barely any full reason to stack up on defenses when the pay off is very poor, especially on classes that benefit more on strength like Warriors.
Infact I wanted to reply at this answer about it.
The main reason for that boost, in my opinion, it's not entirely for that reason but instead it's for giving us the chance on boosting ourselves on strength instead of vitality AND parry: unlike the other tanks Warriors benefit a whole lot more on Strength (even more before, since they had an increase parry block% because of it), so instead of stacking on vitality or parry we can simply go strength without losing too much defenses: the hp boost will make us on par on PLD or DRK levels of HP, if not more, and we can also dps encounters without the need of switching accessories constantly (unless you picked crafted accessories, and I wasn't "that" rich to afford those). The defense is not as high but our healing boosts and our useful mitigations, especially raw intuition which is nothing special but it's still 100% parry for 20 second, gives us a chance to focus on other things but defensive stats.
And in the end Parry is not a good pay off now when we get cases like the warriors that benefit a lot more on pure strength and I'm sure other tanks will do the same (heck I've seen paladins doing the same): the parry is so weak and so rare that you'd rather want to get the full damage anyways, since that's always certain.
I'm sure as heck that I won't go vitality any sooner, unless I need that extra hp boost.
Last edited by Voltyblast; 07-19-2015 at 02:36 PM.
....You... main Warrior... and don't understand how our tank stance works?The main reason for that boost, in my opinion, it's not entirely for that reason but instead it's for giving us the chance on boosting ourselves on strength instead of vitality AND parry: unlike the other tanks Warriors benefit a whole lot more on Strength (even more before, since they had an increase parry block% because of it), so instead of stacking on vitality or parry we can simply go strength without losing too much defenses: the hp boost will make us on par on PLD or DRK levels of HP, if not more,
If we, in tank stance, have the same HP as a Paladin or Dark Knight in tank stance... we are a lot more squishy than them. Because we take more damage than them.
PLD/DRK: -20% damage from incoming hits.
WAR: +25% HP
Base HP: 4000.
PLD/DRK: 4000
WAR: 5000
Incoming damage: 1000
PLD/DRK: 800
WAR: 1000
Without incoming heals, self heals or HP regen ticks, it takes all three tanks 5 hits to reach 0 HP.
If the base HP for the warrior is lower, so that it's around 4k in tank stance, it suddenly only takes 4 hits for the warrior to die instead of 5.
Of course, this doesn't mean a Warrior can't go STR-focused, same as it doesn't mean a Paladin or Dark Knight can't go STR-focused. And we have a couple of self-heals that benefit from the extra STR (just the same as Paladins and Dark Knights do, as I understand it). With good use of defensive cooldowns and self-heals, and good healers, it's a perfectly viable route.
But please don't say that the Warrior's extra HP is to encourage us to focus on STR.
Thank god we have rational people like Ceodore here we do not need parry reflecting dmg way too much imbalance. What we need is something to help us mitigate more like hmm I dunno how much +armor you have contributes to it or something like that. So that way you're always actively reaching that threshold but honestly i'm out of ideas what SE should do about parry it's an icky stat that tanks really don't want, and if you do manage to get alot it's still a flate rate.
Maybe its not as bad but I feel like parry is like 2.0 spell speed on smn. Just imo but its quite annoying we have to work around our gear to avoid this plagued stat, fitting in enough accuracy while avoiding parry at all costs, I believe this was only achievable with a relic melded with accuracy which worked in my favour but not some. Kinda wish they could just delete the stat ;-;
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







