
~Mew
~~Thank You Niqo'te

I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic
edit: might have to be a dkn specific trait though
Last edited by Nephera; 07-12-2015 at 05:55 AM.


I'd honestly love Grit to be like this:
GritDread Spikes
20% Retaliation. (instead of damage reduction.)
Enmity gain is increased.
Lower overall damage by 20%.
Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.
Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.
There is a reason why parry is completely worthless. =)
I actually think 500 parry is even lower, 3-4% extra parry. Which is like 0.7-0.8% damage reduction.
Last edited by Nektulos-Tuor; 07-12-2015 at 06:09 AM.
if dkn would have Retaliation instead of migitation (or increased healing or anything else improving survivability) he would never MT besides Content he outgears by far and that is not realy desirably i think.
To your other idea: I do think that parry Needs an overhaul, ido not think it should increase dmg. Parry is our only defensive attribute and i don't think we should lose it. (I'm not counting vit here for the simple reason that after reaching a certain threeshold it is not really effective stacking more of vit)
The one good idea on this thread was increasing the strenght of the parry as well as the Chance to parry - in my eyes that would be pretty nice, but no matter if they do that or leave the parry stat as only an increase in Chance to parry they Need to make it scale better (and maybe make it influence block as well? But less then parry as Paladins will get much more out of the stat then warrior or DRK otherwise)
That would be a great idea indeed: that way a proper MT has to stack on vit while an off tank could stack up on str. In either case, it would make vit more useful than simply "raising HP".
They could also implement that Vit increases the damage reduced by a TINY percentage, but I'd be happy if Vit could give more parry or block alone. I'm a warrior main and I'm simply stacking strength because, even if they don't increase parry block %, I just need the strength for doing more damage since defiance basically grants me enough hp to be on par of a Paladin. But if Vitality was that useful, I'd definitely go full vit once more.
Another aspect he fails to consider is what will happen to Warrior's new buff if Parry is changed to a riposte mechanic? If Parry no longer triggers on an RNG, and is just a guaranteed porcupine effect, even if just on physical damage, then you're looking at having to entirely change a new cooldown on Warriors. Also consider what will the Dark Knight's Dark Dance buff effect then? Increase of a 30% parry rate? What would that be then? Lower damage by like .5% and return .5% of damage? He makes stupid suggestions without thinking of all the changes and repercussions that such things would require.
This explains sooooo much about the idiocy sitting in front of your computer screen.
Just admit you don't know the effect of Parry on Parry chance, and we can move on from your blunder.
Last edited by Ceodore; 07-12-2015 at 06:27 AM.


I didn't wish to change normal parry. Just the stats from gear. <3
I feel that Parry chance should be tied to strength again.
We don't have the resources to show what the thresholds are. However, they are "very" low.
All I can say, is its around 0.00XX% per 1 parry.
I don't really care what was. I honestly never looked into parry enough because I felt last expansion it was worthless anyways. All I know is it affected parry some how, and raised its strength. I feel that Strength should do what it used to.
Every one of your posts is honestly offensive, your just being a hate monger. Can you please stop? =)
Instead of being helpful, all of your posts are just trying to troll, cause offensive, or trying to get me to lose my cool. Its not cool.
Since I can't find the stats for parry and what it does now, perhaps you can tell/show me your chart on how much 388 parry "actually" allows you to parry.
Last edited by Nektulos-Tuor; 07-12-2015 at 06:35 AM.
Again, your information is wrong. Parry CHANCE was never tied to Strength. It was tied to Dexterity. Strength increased Parry potency. Dexterity also use to effect Block Chance, and Strength use to effect Block potency. You also admit you don't actually know what the effect the stat has on the chance. So why would you claim it's anything when you truly don't know? Your credibility just continues to plummet. Also, you are really bad at math. If it was, say, a .003% chance per 1 point of parry, then you're looking at a .9% chance on 300 parry. You're telling me essentially that in 100 attacks, you would only parry 1 attack, lol. You must not tank much.
I haven't claimed to know the effects of 1 parry on the chance. Simply put, I do not know, but what I do know is that your math is off based on my own experience and the experience of tanks I have trained. However, you HAVE claimed to know the effects by listing numbers as if they are facts. But you don't know, you can't back these numbers up, so stop acting as if you do know.
You poor baby. You're offended that I am asking for proof on your statements, and that I am stating the obvious about your credibility? You're making statements that are not factually accurate and you expect me to hold your hand and go along with it as it you're the messiah? Get a grip, grow up, and learn that facts come before fancy.
Last edited by Ceodore; 07-12-2015 at 06:50 AM.

It would appear you think of yourself as the messiah.
In adding to the discussion, Parry is pretty garbage in most scenarios. When I tank, I just stack any and all offensive secondary stats I can and say screw parry. I'd rather kill something faster as a means of mitigation. The way the game has progressed from the end of 2.0 to now, so little of the total outgoing damage is physical which renders parry even dumber of a stat to invest in.
Sure, I've heard from our MT thank parry has "saved the group once or twice on a Flatten" but to me the amount of points you invest in the stat and to only have it save your ass ONCE in anywhere from 8-20 hours of progression (depending on turn or group) is pretty abysmal. I'd rather take the straight up damage up investment in Crit or Det. Even if it's small, at least it's a constant whatever percentage throughout the fight.
I have no idea how to change it and make it more useful. I don't main a tank. I play tank for fun and I wouldn't think of coming up with anything that might offend our almighty messiah tank lord to the point where he feels the need to personally attack me and say mean and hurtful words that I'll forget about 5 minutes from now after I go on with my life.
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