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  1. #1
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    100 Parry = 0.5% of damage received when facing your target is prevented and reflected.
    200 Parry = 1% of damage received when facing your target is prevented and reflected.
    300 Parry = 1.7% of damage received when facing your target is prevented and reflected.
    400 Parry = 2.3% of damage received when facing your target is prevented and reflected.
    500 Parry = 2.7% of damage received when facing your target is prevented and reflected.
    600 Parry = 3.3% of damage received when facing your target is prevented and reflected.
    700 Parry = 3.7% of damage received when facing your target is prevented and reflected.

    Parry renamed to Spiked Armor or Retaliation.
    As a healer I dislike this as it incentivizes bad tanking by forgoing the use of Damage Reduction CD's that don't effect outgoing damage normally (ie: Foresight, Shadowskin, Shadow Wall) to reflect more damage onto the enemy to end the fight faster.
    (5)
    ~Mew

    ~~Thank You Niqo'te

  2. #2
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic

    edit: might have to be a dkn specific trait though
    (1)
    Last edited by Nephera; 07-12-2015 at 05:55 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nephera View Post
    I don't really like Nek, but the riposte idea sounds alright considering parry is and always was the worst defensive mechanic

    edit: might have to be a dkn specific trait though
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.

    Quote Originally Posted by Ceodore View Post
    Lol... so instead of parry reducing at least 20% of damage, you would rather it reduce WAY less and reflect the damage back? You MUST be kidding. Do you think about the things you're typing before you type them? What use is 3.7% RNG damage reflection when you have to stack 700 parry? The stat is still useless.

    Uhm.. 500 parry is about a 5-6% chance to parry. That is about 1% damage reduction with an RNG component. That is .. not very good.

    Parry only 20% damage reduction, not 100%. So that 5-6% is like 1%. This is a LOT better.

    There is a reason why parry is completely worthless. =)

    I actually think 500 parry is even lower, 3-4% extra parry. Which is like 0.7-0.8% damage reduction.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:09 AM.

  4. #4
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.
    if dkn would have Retaliation instead of migitation (or increased healing or anything else improving survivability) he would never MT besides Content he outgears by far and that is not realy desirably i think.
    To your other idea: I do think that parry Needs an overhaul, ido not think it should increase dmg. Parry is our only defensive attribute and i don't think we should lose it. (I'm not counting vit here for the simple reason that after reaching a certain threeshold it is not really effective stacking more of vit)
    The one good idea on this thread was increasing the strenght of the parry as well as the Chance to parry - in my eyes that would be pretty nice, but no matter if they do that or leave the parry stat as only an increase in Chance to parry they Need to make it scale better (and maybe make it influence block as well? But less then parry as Paladins will get much more out of the stat then warrior or DRK otherwise)
    (3)

  5. #5
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I'd honestly love Grit to be like this:

    Grit Dread Spikes
    20% Retaliation. (instead of damage reduction.)
    Enmity gain is increased.
    Lower overall damage by 20%.


    NO JUST NO.


    Quote Originally Posted by saber_alter View Post
    meanwhile i'm still sad and confused why they removed the Det/str scaling from parry entirely..


    why couldn't they have just adjusted it for 3.0 rather than blow it out of the water?
    Or or have vitality affect parry since its the main tank stat.
    (2)
    Last edited by Dererk; 07-13-2015 at 11:16 PM.

  6. #6
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dererk View Post

    Or or have vitality affect parry since its the main tank stat.
    That would be a great idea indeed: that way a proper MT has to stack on vit while an off tank could stack up on str. In either case, it would make vit more useful than simply "raising HP".

    They could also implement that Vit increases the damage reduced by a TINY percentage, but I'd be happy if Vit could give more parry or block alone. I'm a warrior main and I'm simply stacking strength because, even if they don't increase parry block %, I just need the strength for doing more damage since defiance basically grants me enough hp to be on par of a Paladin. But if Vitality was that useful, I'd definitely go full vit once more.
    (1)

  7. #7
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Another aspect he fails to consider is what will happen to Warrior's new buff if Parry is changed to a riposte mechanic? If Parry no longer triggers on an RNG, and is just a guaranteed porcupine effect, even if just on physical damage, then you're looking at having to entirely change a new cooldown on Warriors. Also consider what will the Dark Knight's Dark Dance buff effect then? Increase of a 30% parry rate? What would that be then? Lower damage by like .5% and return .5% of damage? He makes stupid suggestions without thinking of all the changes and repercussions that such things would require.

    Quote Originally Posted by Nektulos-Tuor View Post
    http://www.junkiesnation.com/wp-cont...utes-Table.jpg

    388=6.208% Parry, which rounds down to 6.2.

    6.2x0.2(20%)=1.24.

    388 Parry = 1.24% Damage Reduction.
    This explains sooooo much about the idiocy sitting in front of your computer screen.

    Quote Originally Posted by Nektulos-Tuor View Post
    Bah, I got that from the wrong game. I play way too many games.

    [Edit SoonTM]

    Most Parry chances were around when other stats also gave parry. However I am sure it is around 0.0XX% per parry.
    Just admit you don't know the effect of Parry on Parry chance, and we can move on from your blunder.
    (3)
    Last edited by Ceodore; 07-12-2015 at 06:27 AM.

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ceodore View Post
    Calling others "idiots" isn't always a good thing. It also doesn't win you any battles.
    I didn't wish to change normal parry. Just the stats from gear. <3

    I feel that Parry chance should be tied to strength again.

    We don't have the resources to show what the thresholds are. However, they are "very" low.

    All I can say, is its around 0.00XX% per 1 parry.

    Quote Originally Posted by Ceodore View Post
    Again, your information is wrong. Parry CHANCE was never tied to Strength. It was tied to Dexterity. Strength increased Parry potency. Dexterity also use to effect Block Chance, and Strength use to effect Block potency.
    I don't really care what was. I honestly never looked into parry enough because I felt last expansion it was worthless anyways. All I know is it affected parry some how, and raised its strength. I feel that Strength should do what it used to.

    Every one of your posts is honestly offensive, your just being a hate monger. Can you please stop? =)

    Instead of being helpful, all of your posts are just trying to troll, cause offensive, or trying to get me to lose my cool. Its not cool.

    Since I can't find the stats for parry and what it does now, perhaps you can tell/show me your chart on how much 388 parry "actually" allows you to parry.
    (0)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:35 AM.

  9. #9
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I didn't wish to change normal parry. Just the stats from gear. <3

    I feel that Parry chance should be tied to strength again.

    We don't have the resources to show what the thresholds are. However, they are "very" low.

    All I can say, is its around 0.00XX% per 1 parry.
    Again, your information is wrong. Parry CHANCE was never tied to Strength. It was tied to Dexterity. Strength increased Parry potency. Dexterity also use to effect Block Chance, and Strength use to effect Block potency. You also admit you don't actually know what the effect the stat has on the chance. So why would you claim it's anything when you truly don't know? Your credibility just continues to plummet. Also, you are really bad at math. If it was, say, a .003% chance per 1 point of parry, then you're looking at a .9% chance on 300 parry. You're telling me essentially that in 100 attacks, you would only parry 1 attack, lol. You must not tank much.

    Quote Originally Posted by Nektulos-Tuor View Post
    Since I can't find the stats for parry and what it does now, perhaps you can tell/show me your chart on how much 388 parry "actually" allows you to parry.
    I haven't claimed to know the effects of 1 parry on the chance. Simply put, I do not know, but what I do know is that your math is off based on my own experience and the experience of tanks I have trained. However, you HAVE claimed to know the effects by listing numbers as if they are facts. But you don't know, you can't back these numbers up, so stop acting as if you do know.

    Quote Originally Posted by Nektulos-Tuor View Post
    Every one of your posts is honestly offensive, your just being a hate monger. Can you please stop? =)

    Instead of being helpful, all of your posts are just trying to troll, cause offensive, or trying to get me to lose my cool. Its not cool.
    You poor baby. You're offended that I am asking for proof on your statements, and that I am stating the obvious about your credibility? You're making statements that are not factually accurate and you expect me to hold your hand and go along with it as it you're the messiah? Get a grip, grow up, and learn that facts come before fancy.
    (9)
    Last edited by Ceodore; 07-12-2015 at 06:50 AM.

  10. #10
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ceodore View Post
    Simply put, I do not know, but what I do know is that your math is off based on my own experience and the experience of tanks I have trained….

    and you expect me to hold your hand and go along with it as it you're the messiah? Get a grip, grow up, and learn that facts come before fancy.

    It would appear you think of yourself as the messiah.

    In adding to the discussion, Parry is pretty garbage in most scenarios. When I tank, I just stack any and all offensive secondary stats I can and say screw parry. I'd rather kill something faster as a means of mitigation. The way the game has progressed from the end of 2.0 to now, so little of the total outgoing damage is physical which renders parry even dumber of a stat to invest in.

    Sure, I've heard from our MT thank parry has "saved the group once or twice on a Flatten" but to me the amount of points you invest in the stat and to only have it save your ass ONCE in anywhere from 8-20 hours of progression (depending on turn or group) is pretty abysmal. I'd rather take the straight up damage up investment in Crit or Det. Even if it's small, at least it's a constant whatever percentage throughout the fight.

    I have no idea how to change it and make it more useful. I don't main a tank. I play tank for fun and I wouldn't think of coming up with anything that might offend our almighty messiah tank lord to the point where he feels the need to personally attack me and say mean and hurtful words that I'll forget about 5 minutes from now after I go on with my life.
    (1)

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