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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by LunaHoshino View Post
    If people already don't read tooltips or do guildhests, what makes you think they'd use tutorials? The tools to learn how to play your class are right there; the problem is that the majority of the players don't care enough to use them.
    Because guildhests have little to no incentive and don't even teach you your job. They'll teach you small things about how some of the dungeon mechanics work but they're all so face-roll easy that you can ignore the mechanics of them and still win.... I mean yes its a funny little metaphor for how most dungeons are but it doesn't help a lick in raids. Plus tooltips offer no reward for reading them.

    The suggestion should be that while these things can range from moderate to terribly dificult, they'll offer rewards which even the dunders will want to get. Offering a single High-Price Mat, some Tomes, or even a new "Point" system where you can exchange for various goods might attract attention... and by making them difficult but doable and teaching you how to do it over time, they can add rewards that fit. It probably won't help everyone but I know for a fact there are players out there who are terrible simply because they don't know better, not because they're stubborn lazy fools like the fella from a couple pages back.

    Honestly I'm still kind of sad the only reasonable rewards in this game have to be "Tokens" or "Vanity" since SE is hellbent on strict vertical progression with literally all of one endgame raid being the end all of gearing your character.
    (0)
    Last edited by BlaiseArath; 07-12-2015 at 03:41 AM.