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  1. #31
    Player
    Parryacg's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Memenu Menu
    World
    Siren
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RamzaRuglia View Post
    You'd be surprised at how many don't even bother.
    And you'd be surprised at how fast they'd get kicked out of a decent party, too.
    (0)

  2. 07-11-2015 09:56 AM
    Reason
    Clarity

  3. #32
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    This is similiar to the titan issue peopel complained about and yoshi told us to zoom out our cameras. Mudra lag is a thing and its annoying.
    (0)

  4. #33
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    I agree wholeheartedly with the idea of an in-game rotation tutorial/class for the respected jobs. Doesn't even have to be meta-based or even required. Can be 100% optional.

    Tooltips only tell you what the skill by itself can do on a basic level. The issue is with people not knowing when to use said skill and how combo-ing certain skills together can improve on what you're doing.
    (0)

  5. #34
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Back in my day, we learned the hard way. I remember my first raid back in TBC in WoW. I got kicked after the boss because my dps was awful. Guess what I did? I went to the 5 million forum posts and read a post on how to play my class.

    The information is there. If they don't read a forum post, they won't listen to a guild master tell you what buttons to push. They won't look at their integrated parser and realize they need to improve. Anybody is capable of being decent at MMO's. It's not like you need to be some sort of super human athlete to pull competitive DPS. It's the attitude. Shit players are shit because they don't care to get better.

    Kick these players from raids, and maybe they will learn when they stop clearing content. Until then, it's working for them, why change?
    (0)

  6. #35
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lewtskie View Post
    There are times when I think having a XIV successor of Maat wouldn't be a bad idea. Better implemented of course. Someone who follows your progression and helps train you in specific conditions, eventually leading up to a very solid fight that encompasses all that you learn.
    I did Maat fight with MNK, and it taught me through trial and error to push burst damage in a short time. It was a good learning experience. Also The Secret World had a gatekeeper solo fight before you could enter the hard versions of the dungeons. The fight was different depending on which role you did it in. DPS, tank or healer. Really pushed you as Maat did. A solo trial before hard content would be a good addition, can't get past? Can't do hard content. #as a bonus would wreck Mercs customers XD.
    (0)

  7. #36
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think tutorials would be awesome, both as a friendly way to keep players "in game" and teach and as well let people know what SE intended vs what is happening - sort of gives people a reference (not that doing something else would be bad, but it could be telling of balance intention, future, and set -some- expectation).

    Also I think it could be a good idea to require successful completion of some of these loretorials, would improve the quality of DF by reducing stress on both learning players (have a better idea of what to do with their self, so they can focus on the strategy of the fight) and players who are experienced by playing with generally more prepared players. And if someone was slacking off on a mechanic of their job, at least you knew they know how to play it and were refusing to do it just because. Of course for MSQ this should be optional and non-required. The intention is not to make it "hardcore or git" but to make everyone happier.... Maybe it's too wishful or costly for development (each job/archetype requiring a serious of increasingly thoughtful tutorials that lead to well prepared players).

    The current job quests, imo, are backwards by the fact they give you the ability at the end rather then at the beginning and teaching you how to incorporate it.
    (0)

  8. #37
    Player
    Vyshan's Avatar
    Join Date
    Jun 2015
    Posts
    29
    Character
    Kiku Dawnwarden
    World
    Balmung
    Main Class
    Machinist Lv 60
    Combat has too many things to micromanage.

    I'm quite happy dumping all my skills into one or two macros and just spam clicking those buttons throughout the fight. Sure, it may suck for dps. But, I don't care; I'm not a min-maxer.
    (0)

  9. #38
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vyshan View Post
    Combat has too many things to micromanage.

    I'm quite happy dumping all my skills into one or two macros and just spam clicking those buttons throughout the fight. Sure, it may suck for dps. But, I don't care; I'm not a min-maxer.
    Indeed, you are not a min-maxer, but you aren't even remotely trying to be somewhat usefull to whatever group you end up in.
    (6)

  10. #39
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    If people already don't read tooltips or do guildhests, what makes you think they'd use tutorials? The tools to learn how to play your class are right there; the problem is that the majority of the players don't care enough to use them.
    (0)

  11. #40
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by NoctisShiva View Post
    The rotation-guides could help , sure, but i think the main problem with the bad players is that they dont even read the skills description or think a bit about them, for example with nins, i've seen plenty of them not using ta and when i ask why not they say you cant use them if your not invisible , sure they're right about that but you can get there by using suiton, but sometimes i think they only look at the potency and think , raiton for ninjutsus for example, its the highest potency so i need only that one ( and many not even cast huton) same goes for dots / slashing debuff
    Actually the problem is that this game is 85% solo, so when you get a new skill, if it doesn't fit your rotation while you are soloing, then you will not use it as often. Thats why I laugh at people who say BRD is support. What songs are you singing when you solo? Swiftsong? lol. So these players go through most of the game not knowing about which situations to use said abilities because they don't encounter those situations until endgame. The solution, IMHO, to fix at least half of the problems in this game is to either make it more difficult to solo, or add more group play at lower lvls. One of the best ways to teach someone is firsthand experience
    (0)

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