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  1. #1
    Player
    PerihVashai's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Bikora Chan
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kiteless View Post
    snip.
    You realize the reciprocal of 4/5(80% or more commonly the damage the pld/drk takes) is 5/4 which makes the oath's a 1.25 effective hp btw while WARs stay at 1.2. Yes this is very basic math indeed. . .

    Additionally you cannot raw intuition the manipulator in a4. Did you miss the point where I said only in the context of a fight like a4? O.o
    (0)
    Last edited by PerihVashai; 07-11-2015 at 05:25 PM.

  2. #2
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by PerihVashai View Post
    You realize the reciprocal of 4/5(80% or more commonly the damage the pld/drk takes) is 5/4 which makes the oath's a 1.25 effective hp btw while WARs stay at 1.2. Yes this is very basic math indeed. . .

    Additionally you cannot raw intuition the manipulator in a4. Did you miss the point where I said only in the context of a fight like a4? O.o
    The numbers themselves are largely irrelevant here. The point is to express the fact that Thrill+Conv work in a unique fashion that allows it to function as a proper form of mitigation. You could replace any number in that explanation with any number you'd like. Additionally, I have no idea where Raw Intuition comes into this point.
    (1)

  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiteless View Post
    ...Which brings up another significant issue that the other tanks don't have to deal with: DRK's defenses can end up having a fairly heavy drain on its offensive abilities. In fights where you have to make that choice, DRK's only potentially valuable trait as a tank, supposedly higher damage as MT, takes a nosedive. Having to pick and choose between survival or damage takes a huge toll on the class.
    This also applies to WAR. PLD is the only job that can't trade defenses for more damage.

    Quote Originally Posted by PerihVashai View Post
    You realize the reciprocal of 4/5(80% or more commonly the damage the pld/drk takes) is 5/4 which makes the oath's a 1.25 effective hp btw while WARs stay at 1.2. Yes this is very basic math indeed. . .

    Additionally you cannot raw intuition the manipulator in a4. Did you miss the point where I said only in the context of a fight like a4? O.o
    His math is wrong, but the idea is right. Defiance increases hp by 25% not 20%, so oath, grit and defiance all end up raising your eHP to 125%. Rampart, inner beast and shadowskin also raise your eHP by 25%. Thrill raises your eHP by 20%, so it's a little weaker. But it's still strong enough that you need to include it when talking about major defensive cooldowns.
    (0)
    Last edited by Giantbane; 07-12-2015 at 10:26 AM.

  4. #4
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Giantbane View Post
    This also applies to WAR. PLD is the only job that can't trade defenses for more damage.
    For what it's worth, I hadn't ever really felt that choosing between Fell Cleave and Inner Beast was nearly as painful as the choices that DRK had to make. With WAR, it always felt like that sacrifice was over "what benefits me and my party more," where as DRK feels like "what's going to end up screwing me over the least."

    If that makes any sense.
    (1)