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  1. #631
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryaz View Post
    Stance dancing can be detrimental in other ways as well, as I found out. It's just one more thing to keep track of on top of mechanics, buffs, procs, etc. I was actually so focused on it today, I missed one of the reflect changes on Bismarck and killed myself. For what amounts to a negligible difference, I don't really think it's worth the headache.
    Tunnel visioning can be a problem for any circumstance though, not just stance dancing. I was stancing before 3.01 because the burst from it is no joke. If you could find a time where you werent attacking the boss and had 3 seconds to attach the barrel, you could do so, use both guass and ricochet, then turn it off. It was a dps gain over full time GB (which was barely doing more than non-GB). Stance dancing isn't as effective now because ricochet's potency went from a whooping 480 to 390 (which technically would be made up by the 30% gain across everything else, but that's not the case if you're toggling GB off anyway). Right now it's just not leading to a consistent damage gain, and you're really just busting your stones for no good reason.
    (0)
    Last edited by RiceisNice; 07-11-2015 at 05:25 AM.
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  2. #632
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by RiceisNice View Post
    In the end though, I still feel stance dancing can get very impractical if the fight does not line up for the 15 second lock. Were you using ricochet and gauss round off cooldown during fulltime, or did you try to line it for every second wildfire?
    I typically use GR/Ricochet off CD. Ricochet should line up with the 3rd wildfire but there may be times when you have to delay GR a few seconds to line up with wildfire.

    The 15 second lock only happens if you toggle GB on. So realistically if you were to only toggle it on for Gauss round/Richochet/Leadhot then off afterward; there should be ample time between the lockout and the next time you need to reapply them.

    Also the outgoing damage from the 2nd run is updated on the original post.
    (0)
    Last edited by Massterchef; 07-11-2015 at 05:31 AM.

  3. #633
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Massterchef View Post
    I typically use GR/Ricochet off CD. Ricochet should line up with the 3rd wildfire but there may be times when you have to delay GR a few seconds to line up with wildfire.

    The 15 second lock only happens if you toggle GB on. So realistically if you were to only toggle it on for Gauss round/Richochet/Leadhot then off afterward; there should be ample time between the lockout and the next time you need to reapply them.

    Also the outgoing damage from the 2nd run is updated on the original post.
    Well you are toggling it on when you're stance dancing though is what I'm getting at. Some fights won't align properly for you to swap into GB for the burst and you'd end up with a period of time where you cant stand still, or holding off your burst until you can.
    (0)
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  4. #634
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Leeora View Post
    Hello. I have been playing MCH since the pre-release access. I like the class so much that I decided to make it my main. However I have run into a problem that has come up quite frequently. I am consistently getting ridiculed for playing the class let alone making it my main class. At first I did not let it bother me, as Summoners had the same issue when the game first came out. Now every time I am in a duty, regardless of the actual persons fault, the blame is getting brought down to the MCH class which has left me getting either booted or people abandoning the duty. I have heard things across all spectrums of excuses about the class and the thing that is brought up the most is why bring a MCH when you can bring in a Summoner who has more utility and does more damage. MCH is a waste of a dps slot.
    I've not once had complaints on my MCH nor seen others complain @ 60 content. You must be doing something weird or you're on a shitty server.
    (0)

  5. #635
    Player
    arctic's Avatar
    Join Date
    Dec 2012
    Posts
    167
    Character
    Excel Kobayashi
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cascadi View Post
    2 – Gauss Barrel, Ammo, and Turrets

    The Machinist has 3 major concepts that it utilizes: the Gauss Barrel, usage of Ammunition, and the supportive toggled abilities of the autoturrets.

    Like the Bard’s Wanderer’s Minuet, Machinists get access to Gauss Barrel, an ability that puts a cast time on weaponskills and stops all auto-attacks. However, unlike the Bard, once a proc is triggered for Split Shot or Slug Shot, the following Slug or Clean Shot has no cast time. Some skills are also only usable while the Gauss Barrel is equipped, however, Gauss Barrel is pretty much useless outside of AoE pulls.
    I appreciate all the hard work and effort put into this guide. That said, I think since the patch changed so much, some of the suggested information might need to be revisited.

    ** Also a lot of people seem to be repeating the same questions about how to handle their rotation when dealing with trash mobs?
    (2)
    Last edited by arctic; 07-11-2015 at 06:22 AM.
    Glory to Mankind

  6. #636
    Player
    Leeora's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Leeora Solus
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Humorless View Post
    I've not once had complaints on my MCH nor seen others complain @ 60 content. You must be doing something weird or you're on a shitty server.
    That's what I was concerned about because when I do duty's they are cross server. I have used rotations and the advice from this forum specifically and it doesn't seem like its me, but I can never be to sure.

    Also I watched the youtube video that was posted a few days ago thinking that was the most smooth I have seen a MCH work. I asked the person through youtube what rotations and what not they were doing to pull that off, but got no response. After more of the stuff I described earlier being encountered I decided to post on here so maybe I could get a better understanding/justification of things with the class.
    (1)

  7. #637
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Just want to add that playing mch is not about rotation. There is no rotation to this class since we rely on procs. It is a priority based system. To maximise ur dps, u have to learn how to line up cooldown n react to procs according to fight mechanic. Learn which skill has higher priority over what available to you at that time. That being said i believe this guide is still missing DPS/action (cast) for each skill.
    (1)

  8. #638
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    In my opinion, to help current mch community to change the old perception that mch is useless we probably need something else in the guide. Firstly, like i mentioned before we need to determine DPS/action (cast) for each skill to give more clarity to our priority system and secondly we need boss guides/tips on how to play our class properly.
    (1)

  9. 07-11-2015 11:22 AM

  10. #639
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by iolanthe;3131628

    My Lead Shot Dot seems to be around 75 dps less than these top parses, and I'm having trouble understanding why exactly. Massterchef there is hitting around 213 DPS with Dots, where as in I'm sitting around 140 which is a huge difference. Am I supposed to be saving buffs and using an ammunition charge whenever I refresh Lead Shot to get the most out of it?

    Any feedback is more than welcome, because I'm seeing people post these spectacular parses and I'm having difficult understanding how they are able to do it so regularly.

    [url
    What gear are you using? Hive weapon? The really high parses are from characters almost geared out to the max. The 190 weapon really adds dps too. Other than that, make sure you have GB on every time you apply leadshot. I parse at 900ish at 173. No hive weapon.
    (0)

  11. #640
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by iolanthe View Post
    My Lead Shot Dot seems to be around 75 dps less than these top parses, and I'm having trouble understanding why exactly. Massterchef there is hitting around 213 DPS with Dots, where as in I'm sitting around 140 which is a huge difference. Am I supposed to be saving buffs and using an ammunition charge whenever I refresh Lead Shot to get the most out of it?
    Wildfire is detected as DoT damage. He has a higher Ilvl weapon than you too, and wildfire is probably the biggest variable due to crits (his highest wildfire during that was 7k, yours is around 5k)
    (0)
    Last edited by RiceisNice; 07-11-2015 at 12:08 PM.
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