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  1. #1
    Player
    AreWeThereYet's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Mogvee Mooglemog
    World
    Tonberry
    Main Class
    Leatherworker Lv 60
    Hello there mchs, just wanna check with you guys how much are you getting from wildfire without pots food and drg pt buffs whatsoever. I do recall being able to hit around 5kish to 6kish but it seems that after the patch which reduces a few potency stuffs I have only been able to get around 4900ish. Tested a couple of times and it seems really hard to push any higher even on the opener. Am I doing something wrong or have we somehow been nerfed for that.
    (0)

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AreWeThereYet View Post
    Hello there mchs, just wanna check with you guys how much are you getting from wildfire without pots food and drg pt buffs whatsoever. I do recall being able to hit around 5kish to 6kish but it seems that after the patch which reduces a few potency stuffs I have only been able to get around 4900ish. Tested a couple of times and it seems really hard to push any higher even on the opener. Am I doing something wrong or have we somehow been nerfed for that.
    Yesterday in 180 gear and no food or pots, I hit for 7200+ on second boss of Fractal. That's my highest so far.
    (1)

  3. #3
    Player
    Devilgunman's Avatar
    Join Date
    Nov 2014
    Posts
    6
    Character
    Devil Gunlady
    World
    Ultros
    Main Class
    Armorer Lv 50
    Quote Originally Posted by AreWeThereYet View Post
    Hello there mchs, just wanna check with you guys how much are you getting from wildfire without pots food and drg pt buffs whatsoever. I do recall being able to hit around 5kish to 6kish but it seems that after the patch which reduces a few potency stuffs I have only been able to get around 4900ish. Tested a couple of times and it seems really hard to push any higher even on the opener. Am I doing something wrong or have we somehow been nerfed for that.
    i177, consistently get 5.4-5.7k on dummy. With some lucks it hits 6k occasionally.
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    time to stock up on those healer potions!
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    How did you model your turret damage? Are you sure the DRG formulas actually work for MCH?

    Your turret potency seems to be 80 (using a WD potency set) set to your autoattack delay. Is this accurate?

    EDIT: also looking over your sim code some more, I have some questions.

    1. You seem to loop every 0.1 sec instead of by event timer. How does this impact AA delay etc with <0.1 differences?
    2. How are you modeling the animation delay? I couldn't tell where that was. Are you using the same delay for every skill? Is this accurate?
    3. I can't tell what c_gcd and o_gcd are.
    4. Are you fairly certain of the way different buffs stack? This isn't questioning it, I am curious because this is important for putting it into my sim.
    5. How are you handling dot snapshots?
    (0)
    Last edited by pandabearcat; 07-15-2015 at 12:27 AM.

  6. #6
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by pandabearcat View Post
    How did you model your turret damage? Are you sure the DRG formulas actually work for MCH?

    Your turret potency seems to be 80 (using a WD potency set) set to your autoattack delay. Is this accurate?

    EDIT: also looking over your sim code some more, I have some questions.

    1. You seem to loop every 0.1 sec instead of by event timer. How does this impact AA delay etc with <0.1 differences?
    2. How are you modeling the animation delay? I couldn't tell where that was. Are you using the same delay for every skill? Is this accurate?
    3. I can't tell what c_gcd and o_gcd are.
    4. Are you fairly certain of the way different buffs stack? This isn't questioning it, I am curious because this is important for putting it into my sim.
    5. How are you handling dot snapshots?


    Hi, I have been busy for the last week doing some moving, I should clarify that I wrote the simulator to see how different openers affected the overall DPS and how much of an impact Wildfire made on our overall damage, as well as things like using Reload when it's up, or lining it up with buffs, lining up Hypercharge with buffs or using it whenever it's up, etc. So it is very rough, I can improve it if you need it to model.

    Turret: I didn't get the chance to test it, the turret was set to WD because just from playing it seemed like the turret hit around the same time as my auto attacks.
    I used the formula for a regular potency skill like Split Shot for the turret damage.

    1. I set the loop timer to 0.1 seconds, it should really be 0.01 seconds but python takes too long to run 10000+ simulations for a long period of time and I didn't want to spend 10 minutes waiting for it to run 10000x times.
    2. I was just using 1 second as the animation delay, as in game 1 second accounting for latency was roughly the time to get off a buff in between GCDs.
    3. c_gcd is the gcd, o_gcd was there to keep track of popping buffs.
    4. When I read up on previous forum posts about how different buffs stacked, they mentioned it was multiplicative, so I just assumed it so.
    5. DoT snapshots are handled by setting the potency tick with whatever buffs were active, and letting it run for 30 seconds, ticking every 3 seconds. The potency is calculated with skillspeed in mind.

    As to how accurate the Dragoon formulas are; the auto attack potency seems to be different, the Dragoon formula gave me really high auto attacks compared to my in game auto attacks. The potency formula however seems to be roughly accurate; I didn't include the +/- 5% variance in damage but over 1000 weaponskills and turret damage logging through ACT, the calculated damage was close to the damage in game.
    (1)
    Last edited by Cascadi; 07-15-2015 at 03:18 PM.

  7. #7
    Player
    Israacf's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    152
    Character
    Isra Daisy
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    For Reload, do I wait until Wildfire is back up, or do I just use it ASAP?
    (0)

  8. #8
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Israacf View Post
    For Reload, do I wait until Wildfire is back up, or do I just use it ASAP?
    Just use it unless the boss will die within 30 seconds of the Wildfire tick.
    (0)

  9. #9
    Player
    datboycuong's Avatar
    Join Date
    Mar 2012
    Posts
    36
    Character
    Dark Chibii
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Can someone explain to me while stance dancing. When to have your GB on and GB off?
    (0)

  10. #10
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    There is not much need for stance dancing in general save very specific fight where you have to keep moving for more than 3 sec. You should be using GB all the time
    (0)

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