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  1. #731
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by LenTsani View Post
    It's actually not debatable..
    You are right it isn't debatable. If you aren't toggling GB in between Buff cycles then you are playing the class wrong. Real application has shown anyone serious about MCH that this is the case but you can easily do some simple napkin math to figure out that having GB off when there are no buffs to pop and GR/Ricochet are on CD is a DPS gain.

    AAs are roughly 80~ Potency. You will AA with almost every GCD with GB off so it is safe to assume the you will do a GCD + AA and then you can compare it to a GCD + GB Bonus.

    Split Shot - 140 Potency. | GB = 182 With AA = 220
    Slug Shot - 180 Potency. | GB = 234 With AA = 260
    Clean Shot - 200 Potency. | GB = 260 With AA = 280
    Lead Shot - 490 Potency. | GB = 637 With AA = 570
    Hot Shot - 120 Potency. | GB = 156 With AA = 200

    Starting to see a pattern?

    The only skill that loses potency while not under GB is Lead Shot, which can easily be used while under GB since it has a 30 second duration. You can time its application with your GB cycles.


    Obviously you want GB on for buffs and every time GR/Ricochet is up but you can easily stance dance when those aren't available which will greatly increase your DPS.

    Before you would always stay in GB because it was very hard to re-apply and you would lose a lot of DPS from missing out on GR/Rico but now you can keep those on CD, apply your Dots and use your buffs while under GB and turn it off whenever it isn't needed.
    (1)
    Last edited by Lavieh; 07-17-2015 at 02:27 AM. Reason: Post limit

  2. #732
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Aiurily View Post
    https://www.youtube.com/watch?v=Cevo2mwB81o

    with fey wind you'd do this

    rs>he>bfb>hyper>hotshot>xpot>lead shot>reload>1>wildfire>2>qr+reassemble>3>rapid+ricochet>1>g.round>2>h.graze>1>blank>3*>2>3



    *gauss off after this, assuming you get the auto and put gauss back on before the next clean shot is a dps increase, but optional if you aren't comfortable with it or would rather just gauss stance dance after the clean shot
    Why did you reapply GB for the last CS when CS w/ GB is a potency loss v GB + AA? Unless you're guaranteeing yourself a crit increase potency. Your ability would have to hit for 225+ potency to be stronger in GB v with AA. Can use an ammo proc'd CS as an example

    220*1.638=360.36 (CS + GB)

    (220*1.26)+(80*1.05)=361.2 (CS + AA)

    Where I get my numbers from is the Increased Action Damage II trait, GB and Hot Shot. Multiplying those 3 together gives me the first potency. The second potency is (CS + (IA2*HS))+(AA*HS). Where I get my 80 potency for AA? I used the GCD timer to create a fair potency per GCD since comparing the 2 at their own timers would be pointless. Therefore at a 2.41 GCD, which is what I'm at, AA potency will be 80. Let me know if you see any flaws.
    (0)
    Last edited by Haxetc; 07-17-2015 at 02:47 AM.

  3. #733
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Haxetc View Post
    Why did you reapply GB for the last CS when CS w/ GB is a potency loss v GB + AA?
    the logic at the time was really just to get an auto in before wildfire exploded, since i knew slug+auto would be stronger than slug+gauss. at the time, i didn't really bother seeing if clean+auto was better than clean+gauss (or in general really, since this is mostly an alt job for me)

    you could just keep gauss off after the blank and it'd work fine/better as well

    something random; act potency parser puts aas at around 69-76 potency for me
    (0)

  4. #734
    Player
    Eevey's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Eevey Kins
    World
    Leviathan
    Main Class
    Machinist Lv 60

    Skill Speed value

    From 1st post:

    w/ GB
    WD - 10.71
    Dexterity - 1.000
    Determination - 0.125
    Critical Hit Rate - 0.140
    Skill Speed - 0.020


    Can anyone explain the logic/math behind the thought of SS being 7x worse than Crit? It's almost like GCD reduction wasn't even considered and only lead shot potency was accounted for.
    (2)

  5. #735
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Because the sim is for openers and not for general full parses, I'm assuming.
    (0)

  6. #736
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Aiurily View Post
    something random; act potency parser puts aas at around 69-76 potency for me
    Try parsing an ammo proc'd CS and tell me what you get
    (0)

  7. #737
    Player
    Eevey's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Eevey Kins
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by pandabearcat View Post
    Because the sim is for openers and not for general full parses, I'm assuming.
    That's retarded.
    (1)

  8. #738
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eevey View Post
    That's retarded.
    I suppose you can take stat weights as you like, but I commend Cascadi for getting a sim for the opener, which is generally the most hotly debated part of any class's rotation.

    After that well...you can wait for my full featured sim to be completed.
    (0)

  9. #739
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Haxetc View Post
    Try parsing an ammo proc'd CS and tell me what you get
    yeah, seems pretty buggy with ammo procced shots. getting 100 consistently with ammo on proc (+9% dmg adjust), while proc with no ammo is 200

    potency for autos seems about right though with variance taken into account; about 73% of the damage of a raw slug/clean shot (100 potency), or 73 potency ish
    (0)

  10. #740
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LenTsani View Post
    It's actually not debatable...
    LOL!!!!!!!!!!
    (0)

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