Quote Originally Posted by Wavaryen View Post
Who cares if the job was easy or not? It was about play style and fun of the class. Easy or tough does not matter when looking at the class as a whole to each player. Some people enjoy easier play styles, others enjoy harder. Classes should offer all types of play styles, and enough option to be enjoyed by many skill level of players.

Like I said, common sense game design.
The problem (which I think don't think high level enough to understand) is that it's hard to balance difficulty in content when 1 class trivializes the mechanics by free movement. Overtime, they attempt to do it and end up making it quite impossible to play other classes and ending up just not doing it. With a fresh start they just decide that they won't set themselves up for failure when creating new content again. That being said, in any 2.X content you don't need to move anymore than caster does to play (unlike melee with positionals) so I don't see how the playstyle changes. Also, someone pointed out that cast time is less than GCD. You literally have the same amount of movement freedom. Casters have zero.