Quote Originally Posted by Faytte View Post
What plethora of magic? Most everything has been physical?


First bosses attacks are all physical.
Second boss--things that hurt? All physical (dolls, gob walkers)
Third boss? All physical (hands, attacks in phase 3)
Fourth boss? This is the closest mix? Perpetual Ray is magic damage but a warrior can have an IB through each one. Once disonance stops casting, use IB--have -20% for the rest of the ability. Do that for the first one, then for the second do that and vengance. Third one, do that and thrill of battle, or equilibirum.

Not sure where you see lots of magic damage at, cause literally--its one thing, and I would much rather still have a warrior on it applying 10% - damage (missiles are physical damage, for instance).
Floor 1 is negligible since the damage is pathetically low.

Floor 2 does in fact have magical attacks as stated above, when I went in as WAR there were attacks that were not parried during Raw Intuition. Gob Walkers and the dolls have something that couldn't be parried I didn't see what it was because it was happening to fast, but out of the string of parries something that hit hard came through not parried.

Floor 3 has plenty of magic attacks, final phases Cascades for example, eating tethers are magical, the hand damage is negligible since you just group up and split it with everyone.

Floor 4 is all magic. The entire fight is nothing but magic damage, except the adds auto attacks I guess, and if you get quarantined that add is physical, Discoid is a heavy hitting tank buster, especially at the end of the fight and it's magic.

When savage opens up I imagine Floor 4 is going to be a DRK's dream for MTing.