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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ipkonfig View Post
    Healer's emergency heals, outside of Bene, are abilities (Essential Dignity, Tetra, Lustrate) and are unaffected by Convalescence, or Defiance for that matter making them less efficient means of healing which requires your healers to spend more time/mp to boost you back up.
    Yes, this is a problem. They're already aware of the issue, hopefully they'll consider fixing it.

    Quote Originally Posted by Krr View Post
    So basically to justify taking DRK on a raid you have to not have a MNK in the group, be fighting a boss that deals primarily magical damage, is preferably but not necessarily parryable for access to reprise, and have the ot be a warrior willing to use deliverance because lmao sword oath paladins.

    However, both Paladin and Warrior can maintank these fights equally well, without the arbitrary requirement that the boss have a significant magical attack, and be fully optimal to slot in any standard 2-2-4 party composition.

    So, we've laid out the long list of arbitrary requirements needed to justify a Dark Knight in the group. What advantages does this afford the group, if any, that could not be had by replacing the Dark Knight with a Warrior or Paladin and allowing for more flexibility?
    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
    (0)
    Last edited by Giantbane; 07-11-2015 at 07:19 AM.

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    Yes, this is a problem. They're already aware of the issue, hopefully they'll consider fixing it.



    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
    Their going to need to make some harder hitting magical attacks then. As the floor 4 alexander, I can already be in Sword oath MTing. Mix between vit and str accessories and deal with the mechanics of the little yellow orbs and lasers... and if things really go to shit, back up heals since I can't block any way....

    Though to be fair, I'm willing to bet DRK could probably do the same. Though no self maintenance and cures for the party..
    (1)
    Last edited by Seku; 07-11-2015 at 07:53 AM.

  3. #3
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Giantbane View Post
    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
    Yeah, fair enough. DRK MT | WAR OT is probably the highest party DPS you can achieve as well since it enables NIN | DRG (battle litany + TA), but probably not by a terribly huge margin.
    (0)
    video games are bad

  4. #4
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Don't get hung up on the current content, this whole discussion only matters for savage.
    (0)

  5. #5
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Is that question supposed to be for the sake of obfuscation, or are you actually attempting to raise some silly sort of point? That has nothing to do with this. It's not a dick measuring contest of who's got the most cooldowns, it's about the fact that WAR has exclusive access to a skill interaction that allows Convalescence to be part of a mitigation combo, a method of using the skill which no other class can replicate. To illustrate the point that effective HP is not always in the form of a percentage-based reduction in damage.
    (2)

  6. #6
    Player
    Captain_Burrito's Avatar
    Join Date
    Mar 2015
    Posts
    4
    Character
    Freya Viera
    World
    Balmung
    Main Class
    Gladiator Lv 60
    If the point is that convalesence is useful to WAR's Thrill of Battle, then that's fine. Misunderstood the point of the post about surviving tankbusters.

    Just note that its a variable eHP bonus that's limited in relation to the WAR's current HP. If you're already at full health when popping Thrill of Battle in prep for a tank buster (which... you should be), then Convalesence's bonus eHP is lost.
    (0)

  7. #7
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Just want to add something for a bit.

    Everyone is saying how much of an advantage DRK has over other thanks when it comes to magic damage.

    We all know that this comes down to 1 skill right?

    Dark Mind is the only thing (aside from Delerium which is a debuff that can be applied by a DPS class so I am not counting that as DRK specific) in the DRK kit that specifically addresses magic damage.

    Now its not a half bad skill......10sec duration, 60sec CD 15% redux (30% if you sink a DA into it) but its still just that one skill.

    I dont really thing ONE SKILL is enough to hang up everything and say "DRK is the best out of all for magic damage" or even that DRK will have a significant edge over other classes in things like A4

    And the CD is still 1min on things like A4 in P1 and 2 you can use it on CD pretty much and get a good gain off it on P3 most arent going to be popping it willy nilly and will sit on the CD for the tank buster.
    (1)

  8. #8
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I think Dark Mind is just too weak without using Dark Arts to buff it. I'm not mathematician but how does Inner Beast compare to Dark Mind with and without Dark Arts?
    (0)

  9. #9
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Domira View Post
    I think Dark Mind is just too weak without using Dark Arts to buff it. I'm not mathematician but how does Inner Beast compare to Dark Mind with and without Dark Arts?
    Dark Mind is 15%/30% and Inner Beast is 20%+a small selfheal. Buffed DM is substantially better and unbuffed is a little worse, basically.
    (0)
    video games are bad

  10. #10
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    DRK's Dark Mind as 15%/30% compared to say, Inner Beast's 20%?
    That's not entirely right, as it's "Increased Magical Resistance", not "Reduced Magical Damage Taken." I can't say for 100%, but I'm fairly it comes out a bit different.
    (0)

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