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  1. #571
    Player
    Avatar von Ephier
    Registriert seit
    Sep 2013
    Beiträge
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Maschinist Lv 70
    hue phone double post.
    (0)
    Geändert von Ephier (09.07.15 um 06:15 Uhr)

  2. #572
    Player
    Avatar von Ephier
    Registriert seit
    Sep 2013
    Beiträge
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Maschinist Lv 70
    Also need to take into account two things. Gauss round and gauss barrel are required to be used in calculation because they are the auto attack replacements. Second, the more you buff the stronger gauss barrel is. People are not accounting for hot shot in their calculation. 1.56*1.05=1.638. While non gb gets 1.2*1.05=1.26. The difference in multiplier strength went from .36 to .378. This multiplier gets bigger and bigger for every buff you put on and the higher the potency the stronger is is.
    (1)

  3. #573
    Player
    Avatar von Ryaz
    Registriert seit
    Jun 2015
    Ort
    Mist Ward 21, Plot 45
    Beiträge
    1.845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Zitat Zitat von Ephier Beitrag anzeigen
    Also need to take into account two things. Gauss round and gauss barrel are required to be used in calculation because they are the auto attack replacements. Second, the more you buff the stronger gauss barrel is. People are not accounting for hot shot in their calculation. 1.56*1.05=1.638. While non gb gets 1.2*1.05=1.26. The difference in multiplier strength went from .36 to .378. This multiplier gets bigger and bigger for every buff you put on and the higher the potency the stronger is is.
    Ah yes, forgot about Hot Shot. Add in a DRG for 10% extra piercing damage and GB pulls ahead just due to massive scaling.
    (0)

  4. #574
    Player
    Avatar von airshowboat
    Registriert seit
    Jul 2015
    Beiträge
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Maschinist Lv 60
    Because math is fun

    Split
    GB 140.00 * 1.20 * 1.05 * 1.30 = 229.32
    NGB 140.00 * 1.20 * 1.05 + 88.00 = 264.40

    Slug
    GB 180.00 * 1.20 * 1.05 * 1.30 = 294.84
    NGB 180.00 * 1.20 * 1.05 + 88.00 = 314.80

    Clean
    GB 200.00 * 1.20 * 1.05 * 1.30 = 327.60
    NGB 200.00 * 1.20 * 1.05 + 88.00 = 340.00

    Granted, that is dependent on the fact that auto attack potency is calculated as weapon delay/3.00 * 100. In the machinist case, 2.64/3.00*100 = 88.00. Given the calculations (short of a stupid mistake) it seems stance dancing could be a thing.

    Thought process being, only stance dance if the following are true:

    Is lead shot dot up? Yes
    Is gauss round on cooldown? Yes
    Is ricochet on cooldown? Yes
    (1)

  5. #575
    Player
    Avatar von Ryaz
    Registriert seit
    Jun 2015
    Ort
    Mist Ward 21, Plot 45
    Beiträge
    1.845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Don't forget, Gauss Round adds about 38.92 potency every 2.64 seconds and once you're in GB, you're stuck in it for 15 seconds. So you'd only have 5 seconds of non-GB time every 20 seconds, which may net you 2 auto-attacks, if that.
    (0)
    Geändert von Ryaz (09.07.15 um 02:37 Uhr)

  6. #576
    Player
    Avatar von airshowboat
    Registriert seit
    Jul 2015
    Beiträge
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Maschinist Lv 60
    Zitat Zitat von Ryaz Beitrag anzeigen
    Don't forget, Gauss Round adds about 38.92 potency every 2.64 seconds.
    Well, the idea of stance dancing is to get the benefit of both. You would never want to miss a gauss round to get AA. But with the insta casting nature of gauss barrel, it COULD work. I like the idea of stance dancing (not only because it sounds cool) but it may not matter over the course of an entire fight. Its not unreasonable to think that you could have used lead shot, ricochet, and gauss round and have 20 seconds to kill before your next gauss round.. You would "theoretically" have higher dps in that 20 seconds if you stance danced. Most likely the complexity would end up hurting your dps in the long run if you mess up during the rotation.
    (0)

  7. #577
    Player
    Avatar von Elizabeth
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Zitat Zitat von airshowboat Beitrag anzeigen
    Because math is fun

    Split
    GB 140.00 * 1.20 * 1.05 * 1.30 = 229.32
    NGB 140.00 * 1.20 * 1.05 + 88.00 = 264.40

    Slug
    GB 180.00 * 1.20 * 1.05 * 1.30 = 294.84
    NGB 180.00 * 1.20 * 1.05 + 88.00 = 314.80

    Clean
    GB 200.00 * 1.20 * 1.05 * 1.30 = 327.60
    NGB 200.00 * 1.20 * 1.05 + 88.00 = 340.00

    Granted, that is dependent on the fact that auto attack potency is calculated as weapon delay/3.00 * 100. In the machinist case, 2.64/3.00*100 = 88.00. Given the calculations (short of a stupid mistake) it seems stance dancing could be a thing.

    Thought process being, only stance dance if the following are true:

    Is lead shot dot up? Yes
    Is gauss round on cooldown? Yes
    Is ricochet on cooldown? Yes
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    (0)

  8. #578
    Player
    Avatar von Devilgunman
    Registriert seit
    Nov 2014
    Beiträge
    6
    Character
    Devil Gunlady
    World
    Ultros
    Main Class
    Plattner Lv 50
    Zitat Zitat von airshowboat Beitrag anzeigen
    Also, correct me if I am wrong but I think the AA potency is 88 not 57.2. Just like all other skills, the potency doesn't change. AA potency being calculated by 2.64/3.00 * 100.
    Edited, wait...maybe you're right


    AA Statistic is = (delay/3.00)*Physical Damage

    So for Hive Muskatoon it's 2.64/3.00*65 = 57.2

    But AA Potency is (delay/3.00)*100

    according to this

    http://www.reddit.com/r/ffxiv/commen...ttack_potency/
    (0)
    Geändert von Devilgunman (09.07.15 um 02:53 Uhr)

  9. #579
    Player
    Avatar von RiceisNice
    Registriert seit
    Jul 2014
    Beiträge
    3.514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Maschinist Lv 80
    Zitat Zitat von Elizabeth Beitrag anzeigen
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    If my tests are anything to go by;

    -Fulltime GB 3.01 has seen a straight up damage increase compared to before it.
    - Burst GB dps has gone down a bit due to Ricochet being nerfed. Before you'd go into GB, burst everything during wildfire, then disable it to regain auto attacks (which at the time was superior to the 20% buff from GB)
    (1)
    ____________________

  10. #580
    Player
    Avatar von airshowboat
    Registriert seit
    Jul 2015
    Beiträge
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Maschinist Lv 60
    Zitat Zitat von Devilgunman Beitrag anzeigen
    No. AA potency is = (delay/3.00)*Physical Damage

    So for Hive Muskatoon it's 2.64/3.00*65 = 57.2
    That would mean the potency changes with every gun? The potency of all other skills stay the same with equipment.
    (0)

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