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  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Also need to take into account two things. Gauss round and gauss barrel are required to be used in calculation because they are the auto attack replacements. Second, the more you buff the stronger gauss barrel is. People are not accounting for hot shot in their calculation. 1.56*1.05=1.638. While non gb gets 1.2*1.05=1.26. The difference in multiplier strength went from .36 to .378. This multiplier gets bigger and bigger for every buff you put on and the higher the potency the stronger is is.
    (1)

  2. #2
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ephier View Post
    Also need to take into account two things. Gauss round and gauss barrel are required to be used in calculation because they are the auto attack replacements. Second, the more you buff the stronger gauss barrel is. People are not accounting for hot shot in their calculation. 1.56*1.05=1.638. While non gb gets 1.2*1.05=1.26. The difference in multiplier strength went from .36 to .378. This multiplier gets bigger and bigger for every buff you put on and the higher the potency the stronger is is.
    Ah yes, forgot about Hot Shot. Add in a DRG for 10% extra piercing damage and GB pulls ahead just due to massive scaling.
    (0)

  3. #3
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Because math is fun

    Split
    GB 140.00 * 1.20 * 1.05 * 1.30 = 229.32
    NGB 140.00 * 1.20 * 1.05 + 88.00 = 264.40

    Slug
    GB 180.00 * 1.20 * 1.05 * 1.30 = 294.84
    NGB 180.00 * 1.20 * 1.05 + 88.00 = 314.80

    Clean
    GB 200.00 * 1.20 * 1.05 * 1.30 = 327.60
    NGB 200.00 * 1.20 * 1.05 + 88.00 = 340.00

    Granted, that is dependent on the fact that auto attack potency is calculated as weapon delay/3.00 * 100. In the machinist case, 2.64/3.00*100 = 88.00. Given the calculations (short of a stupid mistake) it seems stance dancing could be a thing.

    Thought process being, only stance dance if the following are true:

    Is lead shot dot up? Yes
    Is gauss round on cooldown? Yes
    Is ricochet on cooldown? Yes
    (1)

  4. #4
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Don't forget, Gauss Round adds about 38.92 potency every 2.64 seconds and once you're in GB, you're stuck in it for 15 seconds. So you'd only have 5 seconds of non-GB time every 20 seconds, which may net you 2 auto-attacks, if that.
    (0)
    Last edited by Ryaz; 07-09-2015 at 02:37 AM.

  5. #5
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ryaz View Post
    Don't forget, Gauss Round adds about 38.92 potency every 2.64 seconds.
    Well, the idea of stance dancing is to get the benefit of both. You would never want to miss a gauss round to get AA. But with the insta casting nature of gauss barrel, it COULD work. I like the idea of stance dancing (not only because it sounds cool) but it may not matter over the course of an entire fight. Its not unreasonable to think that you could have used lead shot, ricochet, and gauss round and have 20 seconds to kill before your next gauss round.. You would "theoretically" have higher dps in that 20 seconds if you stance danced. Most likely the complexity would end up hurting your dps in the long run if you mess up during the rotation.
    (0)

  6. #6
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Quote Originally Posted by airshowboat View Post
    Because math is fun

    Split
    GB 140.00 * 1.20 * 1.05 * 1.30 = 229.32
    NGB 140.00 * 1.20 * 1.05 + 88.00 = 264.40

    Slug
    GB 180.00 * 1.20 * 1.05 * 1.30 = 294.84
    NGB 180.00 * 1.20 * 1.05 + 88.00 = 314.80

    Clean
    GB 200.00 * 1.20 * 1.05 * 1.30 = 327.60
    NGB 200.00 * 1.20 * 1.05 + 88.00 = 340.00

    Granted, that is dependent on the fact that auto attack potency is calculated as weapon delay/3.00 * 100. In the machinist case, 2.64/3.00*100 = 88.00. Given the calculations (short of a stupid mistake) it seems stance dancing could be a thing.

    Thought process being, only stance dance if the following are true:

    Is lead shot dot up? Yes
    Is gauss round on cooldown? Yes
    Is ricochet on cooldown? Yes
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elizabeth View Post
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    If my tests are anything to go by;

    -Fulltime GB 3.01 has seen a straight up damage increase compared to before it.
    - Burst GB dps has gone down a bit due to Ricochet being nerfed. Before you'd go into GB, burst everything during wildfire, then disable it to regain auto attacks (which at the time was superior to the 20% buff from GB)
    (1)
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  8. #8
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Elizabeth View Post
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    Not quite. I would suggest dropping GB after you exhaust the last gauss round in the opener. Then putting it back up again when you have to reapply lead shot. The stance dance could only work if you have used lead shot (dot time still remains) & ricochet/gauss round are on CD.
    (0)

  9. #9
    Player
    Devilgunman's Avatar
    Join Date
    Nov 2014
    Posts
    6
    Character
    Devil Gunlady
    World
    Ultros
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Elizabeth View Post
    So, basically, we could stance dance right after the opener? Using Wild Fire as a "chronometer" to put GB on again?
    I would say this calculation suggests that you could drop GB after opener and not suffer DPS loss. However, this calculation assumes that your AA hit all the time, which in a real battle that might not be the case.
    (0)

  10. #10
    Player
    airshowboat's Avatar
    Join Date
    Jul 2015
    Posts
    33
    Character
    Kaelan Loire
    World
    Lamia
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Devilgunman View Post
    I would say this calculation suggests that you could drop GB after opener and not suffer DPS loss. However, this calculation assumes that your AA hit all the time, which in a real battle that might not be the case.
    Well, the gauss round adds another 36.86 dps every 2.5 seconds under the same conditions. That is if you split the potency per cast over the normal 2.5 second GCD. Basically, you lose dps if you miss casting a gauss round because of AA. Although, if you could get the benefit of gauss round + auto attack, you have added dps. All in theory of course
    (0)