Page 56 of 127 FirstFirst ... 6 46 54 55 56 57 58 66 106 ... LastLast
Results 551 to 560 of 1386

Hybrid View

  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Anyone know what a good average dps for Bismarck Ex is? Was trying to do it today with a group of full 180s and we couldn't clear the snakes in phase 2. The monk and I were around 700-750, while our two other dps hit around 550. I literally did everything I could to increase dps, but we drop one snake and there'd be another one with about 5% health left that would disappear in about 5 seconds of the last debuff switch. We were averaging about 650 dps... It's just discouraging to fail as I haven't cleared Bis Ex yet and can't seem to get everyone to pull their weight. It was even more discouraging when several times I was spamming split shot 4-5 times with no procs.
    (0)
    Last edited by Ryaz; 07-11-2015 at 12:54 AM.

  2. #2
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Stance dance - 1078 DPS

    http://i.imgur.com/PlSFwz3.png

    Breakdown
    http://i.imgur.com/39HOskL.png

    Outgoing Damage
    http://i.imgur.com/2ZK4pS4.png

    AAs do about 13 DPS

    Full GB - 1073 DPS

    http://i.imgur.com/eFIdROS.png

    Breakdown
    http://i.imgur.com/NRJvemr.png

    Skill Breakdown
    http://i.imgur.com/XgJPHz3.png

    Taking the DoT RNG out of the equation since they varied by 10 DPS. Full GB does about 22 more skill/ability DPS compared to the 13 AA DPS from stance dance with similar % crit. But the amount of extra DPS gained will be up to RNG wheres AA DPS is more consistent. Either way you're looking at negligible differences.
    (0)
    Last edited by Massterchef; 07-11-2015 at 05:32 AM.

  3. #3
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Actually, can you post the outgoing damage tab for both? Tells a lot more imo. Good parses tho!
    (0)

  4. #4
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    I had to import from history so the #'s will be a few digits off but here's the outgoing damage for the first one. I'll import/post the second one soon as log files are available.

    Stance Dance



    edit: Imported

    Fulltime GB
    (2)
    Last edited by Massterchef; 07-11-2015 at 05:33 AM.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Massterchef View Post
    ...
    This is what helps with analyzing, espesically when comparing playstyle differences. Thanks for this.

    In the end though, I still feel stance dancing can get very impractical if the fight does not line up for the 15 second lock. Were you using ricochet and gauss round off cooldown during fulltime, or did you try to line it for every second wildfire?
    (0)
    ____________________

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RiceisNice View Post
    This is what helps with analyzing, espesically when comparing playstyle differences. Thanks for this.

    In the end though, I still feel stance dancing can get very impractical if the fight does not line up for the 15 second lock. Were you using ricochet and gauss round off cooldown during fulltime, or did you try to line it for every second wildfire?
    Stance dancing can be detrimental in other ways as well, as I found out. It's just one more thing to keep track of on top of mechanics, buffs, procs, etc. I was actually so focused on it today, I missed one of the reflect changes on Bismarck and killed myself. For what amounts to a negligible difference, I don't really think it's worth the headache.

    Leeora: I did Alex the first day it came out with one of my FC members who's a tank. He was iffy on MCH as well. By the end of the day he wanted to play one as he saw me topping the Aggro and dps charts all day, and was glad that MCH wasn't the horror story he had heard about. He was even surprised when I pulled Aggro off him once because he thought a MCH would be the last class to be able to do it. There's a stigma right now due to all the talk, but trust me, enjoy your MCH and learn a little about it. When you do, you'll show your FC members just how good it is. And if they really try to bully you into switching classes, I'd say it's not an FC worth being part of.
    (1)
    Last edited by Ryaz; 07-11-2015 at 04:25 AM.

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryaz View Post
    Stance dancing can be detrimental in other ways as well, as I found out. It's just one more thing to keep track of on top of mechanics, buffs, procs, etc. I was actually so focused on it today, I missed one of the reflect changes on Bismarck and killed myself. For what amounts to a negligible difference, I don't really think it's worth the headache.
    Tunnel visioning can be a problem for any circumstance though, not just stance dancing. I was stancing before 3.01 because the burst from it is no joke. If you could find a time where you werent attacking the boss and had 3 seconds to attach the barrel, you could do so, use both guass and ricochet, then turn it off. It was a dps gain over full time GB (which was barely doing more than non-GB). Stance dancing isn't as effective now because ricochet's potency went from a whooping 480 to 390 (which technically would be made up by the 30% gain across everything else, but that's not the case if you're toggling GB off anyway). Right now it's just not leading to a consistent damage gain, and you're really just busting your stones for no good reason.
    (0)
    Last edited by RiceisNice; 07-11-2015 at 05:25 AM.
    ____________________

  8. #8
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by RiceisNice View Post
    In the end though, I still feel stance dancing can get very impractical if the fight does not line up for the 15 second lock. Were you using ricochet and gauss round off cooldown during fulltime, or did you try to line it for every second wildfire?
    I typically use GR/Ricochet off CD. Ricochet should line up with the 3rd wildfire but there may be times when you have to delay GR a few seconds to line up with wildfire.

    The 15 second lock only happens if you toggle GB on. So realistically if you were to only toggle it on for Gauss round/Richochet/Leadhot then off afterward; there should be ample time between the lockout and the next time you need to reapply them.

    Also the outgoing damage from the 2nd run is updated on the original post.
    (0)
    Last edited by Massterchef; 07-11-2015 at 05:31 AM.

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Massterchef View Post
    I typically use GR/Ricochet off CD. Ricochet should line up with the 3rd wildfire but there may be times when you have to delay GR a few seconds to line up with wildfire.

    The 15 second lock only happens if you toggle GB on. So realistically if you were to only toggle it on for Gauss round/Richochet/Leadhot then off afterward; there should be ample time between the lockout and the next time you need to reapply them.

    Also the outgoing damage from the 2nd run is updated on the original post.
    Well you are toggling it on when you're stance dancing though is what I'm getting at. Some fights won't align properly for you to swap into GB for the burst and you'd end up with a period of time where you cant stand still, or holding off your burst until you can.
    (0)
    ____________________

  10. #10
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Can you post a skill breakdown of the first part? I don't usually say shit about procs but holy shit on that second parse lol
    (0)

Page 56 of 127 FirstFirst ... 6 46 54 55 56 57 58 66 106 ... LastLast