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  1. #31
    Player
    Abigs's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Keith Godbigan
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by GeekMatt View Post
    Not a bad POV, but getting interrupted mid-cast is rare. In Titan HM and EX for example, I can Stoneskin myself prior to every mountain buster despite the fact that he gives you 2 punches to the face immediately before MB (In HM--I don't think he consistently does the punches in EX?). In The Vault last week I was tanking the boss and able to save my healer using Clemency.
    assuming no interrupts, i really think that precast stoneskin is still more efficient (when tanking) since it only costs 600-700 mana and you need not worry on overheals nor the timing since you can cast stoneskin before during or after the tank buster (not all healers precast stoneskin)

    again assuming no interrupts clemency is fine.. but will guzzle most of your mana.. you'll worry on overheals and if you cast it early it'll just go to waste
    (1)

  2. #32
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Equilibrium gives a big heal instantly in between GCD and you don't need to stop attacking. Took too much damage? O shit equilibrium can save ur ass, and it cannot be interrupted. Clemency you have to stop attacking to cast it (3 seconds) and you run the very real risk of getting it interrupted while tanking.

    Cast interruptions are a function of physical damage dealt as a % of HP. Of course a Titan HM autoattack isn't going to interrupt you, it hits like a wet noodle. Try casting PLD stoneskin in T13 with no echo in i110 gear, every auto will interrupt you. In any content that matters, if you're casting Clemency/Stoneskin while tanking a hard hitting raid boss expect to be interrupted by auto attacks.
    (0)

  3. #33
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Along with all the things people have said about clemency, cast time, interrupts, huge MP cost. It also stops you blocking or parrying while you're casting it.

    WAR also gets far higher attack power than PLD so there's that. With convalescence on my clemency crit for about 6k, from what I'm hearing that's the least a WAR is going to do with equilibrium.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #34
    Player
    praysolace's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Rowan Sinclair
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Windklinge View Post
    i am the only one who thinks WAR lvl 60 skill is VERY RARELY useful at all? 95% of the time fellcleave is the better choice over it. do you guys found any use for that skill yet?
    I'm level 59, but isn't the potency greater than Fell Cleave's if there are two or more enemies?
    (0)

  5. #35
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by praysolace View Post
    I'm level 59, but isn't the potency greater than Fell Cleave's if there are two or more enemies?
    Yep. 2+ and Decimate is best. Good for add phases, such as the Vanus in Bismarck EX or any butterflies near Ravana.
    (0)

  6. #36
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by stoxastic View Post
    Cast interruptions are a function of physical damage dealt as a % of HP.
    I didn't know this but assumed it had to be along those lines, thank you.

    Quote Originally Posted by Abigs View Post
    assuming no interrupts, i really think that precast stoneskin is still more efficient (when tanking) since it only costs 600-700 mana and you need not worry on overheals nor the timing since you can cast stoneskin before during or after the tank buster (not all healers precast stoneskin)

    again assuming no interrupts clemency is fine.. but will guzzle most of your mana.. you'll worry on overheals and if you cast it early it'll just go to waste
    Yeah I wasn't suggesting Clemecy in place of Stoneskin, just showing my experience with casts not being interupted as a PLD. Stoneskin is something I've used a lot in the past as mt and ot. So again, Clemency interrupts aren't a major concern. As for the loss of mitigation during cast, that's a good point, but when saving my healer with a 3000 HP heal, I get 1500 back which should balance it just fine. I wouldn't worry about overheals as a PLD, and mp isn't a concern unless I'm needing to spam flash.

    Again their both valid, but Clemecy definitely better suits my love of a support play-style, saving not just myself but the party. And these arguments in favour of equilibrium show how well the skill was built to suit the WAR MO, not interrupting DPS, etc.
    (0)

  7. #37
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by praysolace View Post
    How much does Clemency actually get interrupted?
    If its anything like casting Stoneskin it will get interrupted any time you get hit for a high enough amount. When I played Pld in 2.0, I could spam SS in dungeons while taking damage but vs primals (Shiva specifically) I would get interrupted on hit.
    (0)
    YouTube.com/c/iBluairjgr

  8. #38
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Equalibrium also doubles as a better invigorate in deliverance. 200 tp every min. As it is instant, it can be used as a reactive ability. "Oh crap I'm about to die: hit button. Not dead anymore." Plds has to be done more carefully due to the cast time and cost.

    Instant, stacks with zerk, costs nothing, doubles as tp battery.
    Cast time, stacks with conv, costs a lot, doubles as a party heal (returns half if cast on another)

    It's fine. They both suit their respective jobs very well and are different enough that they don't serve the same purpose anyway.
    (0)

  9. #39
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    If its anything like casting Stoneskin it will get interrupted any time you get hit for a high enough amount. When I played Pld in 2.0, I could spam SS in dungeons while taking damage but vs primals (Shiva specifically) I would get interrupted on hit.


    It is not nearly as bad as SS. There is some sort of -interrupt element to clemency.
    (0)

  10. #40
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    No interrupts under Hallowed Ground. You have 10 sec of invulnerability and surecast-ish Clemencies to aid the healers from dps that ain't pulling their weight.
    (1)

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