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  1. #1
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Equilibrium gives a big heal instantly in between GCD and you don't need to stop attacking. Took too much damage? O shit equilibrium can save ur ass, and it cannot be interrupted. Clemency you have to stop attacking to cast it (3 seconds) and you run the very real risk of getting it interrupted while tanking.

    Cast interruptions are a function of physical damage dealt as a % of HP. Of course a Titan HM autoattack isn't going to interrupt you, it hits like a wet noodle. Try casting PLD stoneskin in T13 with no echo in i110 gear, every auto will interrupt you. In any content that matters, if you're casting Clemency/Stoneskin while tanking a hard hitting raid boss expect to be interrupted by auto attacks.
    (0)

  2. #2
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by stoxastic View Post
    Cast interruptions are a function of physical damage dealt as a % of HP.
    I didn't know this but assumed it had to be along those lines, thank you.

    Quote Originally Posted by Abigs View Post
    assuming no interrupts, i really think that precast stoneskin is still more efficient (when tanking) since it only costs 600-700 mana and you need not worry on overheals nor the timing since you can cast stoneskin before during or after the tank buster (not all healers precast stoneskin)

    again assuming no interrupts clemency is fine.. but will guzzle most of your mana.. you'll worry on overheals and if you cast it early it'll just go to waste
    Yeah I wasn't suggesting Clemecy in place of Stoneskin, just showing my experience with casts not being interupted as a PLD. Stoneskin is something I've used a lot in the past as mt and ot. So again, Clemency interrupts aren't a major concern. As for the loss of mitigation during cast, that's a good point, but when saving my healer with a 3000 HP heal, I get 1500 back which should balance it just fine. I wouldn't worry about overheals as a PLD, and mp isn't a concern unless I'm needing to spam flash.

    Again their both valid, but Clemecy definitely better suits my love of a support play-style, saving not just myself but the party. And these arguments in favour of equilibrium show how well the skill was built to suit the WAR MO, not interrupting DPS, etc.
    (0)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Along with all the things people have said about clemency, cast time, interrupts, huge MP cost. It also stops you blocking or parrying while you're casting it.

    WAR also gets far higher attack power than PLD so there's that. With convalescence on my clemency crit for about 6k, from what I'm hearing that's the least a WAR is going to do with equilibrium.
    (0)
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    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Equalibrium also doubles as a better invigorate in deliverance. 200 tp every min. As it is instant, it can be used as a reactive ability. "Oh crap I'm about to die: hit button. Not dead anymore." Plds has to be done more carefully due to the cast time and cost.

    Instant, stacks with zerk, costs nothing, doubles as tp battery.
    Cast time, stacks with conv, costs a lot, doubles as a party heal (returns half if cast on another)

    It's fine. They both suit their respective jobs very well and are different enough that they don't serve the same purpose anyway.
    (0)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    No interrupts under Hallowed Ground. You have 10 sec of invulnerability and surecast-ish Clemencies to aid the healers from dps that ain't pulling their weight.
    (1)

  6. #6
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    You seem to need to take 20% or more damage to be interupted--so not so much from auto attacks (minus say, Shiva, when she was relevant).
    (0)

  7. #7
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Clemency costs more than 1/3, so unless you have PIE on your gear or spec into PIE with your bonus points, you can only cast it twice before you have to replenish your MP. It takes 10 GCDs (~25 seconds) to recover enough MP for one cast. With Sheltron you shave off 5 seconds.

    At level 60, I have 5195 total MP, Clemency costs 2121 MP. Riot Blade (combo) recovers 442 MP every 2 GCDs. Sheltron recovers 707 MP every 30 seconds. At iLv 166 I heal for 3100 HP. Seeing that at iLv 178 it heals for 4100, it seems to scale quite well. But still no way replacing a healer.

    Interrupts are pure luck. I've gotten interrupted twice in a row before by bosses. Trash rarely interrupts Clemency casts because they simply don't hit hard enough. But boss skills has a real possibility interrupting Clemency casts.

    I find DF healers rarely take advantage of Divine Veil, though...quite sad.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    Ippiki's Avatar
    Join Date
    Nov 2013
    Posts
    66
    Character
    Lockhart Dawn
    World
    Chocobo
    Main Class
    Gladiator Lv 60
    One of these has a cast time, can be targeted on party members, and uses MP.

    The other is instant, works only for the caster, can also restore TP(god tier for OT), with a cooldown.

    You're comparing entirely separate tools here, but both are pretty great within their class.
    (0)

  9. #9
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    321
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    I crit for over 9k in bex earlier with equilibrium. As a self heal that's pretty insane.
    (0)

  10. #10
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I've witnessed clemency healing for over 12K on a crit (look to reddit). Both are 1200 potencies and work a bit differently.

    You can clemency far more often than equilibrium, infact you can do it back to back which is fantastic, and use it on someone else. It has a cast time as down side. Mana is pretty moot and just acts as a cool down since by the time you need to cast heals, flash spam is largely not relevant.

    Equilibrium is instant cast which is its own benefit, and can be used in a pinch to heal yourself back up.

    Between the two, I prefer clemency; more options in how to use it, and can be used twice along side paladins 30% convo is quite nice!
    (0)

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