do those of you who are cheering the crafting changes actually craft? or do you just like this in theory?
do those of you who are cheering the crafting changes actually craft? or do you just like this in theory?
I do like this and I do craft. However, I only craft with the purpose of repairs precisely because of the item bloat. I'm planning on Mastering a craft should that become available under this new system. I hope Culinarian will soon get this type of attention. Because being a High Ranking BTN and a Master Chef would make me shiver with joy.
Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:
2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
Please correct me if I'm wrong but it sounds like:
The key questions that need to be addressed are:
- 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
- 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
- Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
- If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
- What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?
I sure do craft. I have a 50 craft, a couple hanging around 30 and a bunch more - and crafting isn't even something I consider to be my main use of time in this game.
That being said, I've seen plenty of multi-50 crafters supporting these changes.
I'm not directing this at you but;
The level of ignorance by players who post that people supporting these changes are not crafters is simply astounding.
I must say I like this in theory.
My highest craft is leatherworker at 22. But does it really matter? isnt the point of the game to pull you in with interesting and challenging systems to have fun as opposed to drive you away because of needless time wasting?
Oh lord...the more they try to show the positive side of the changes, the worse it looks... :/
Clarity is nice, indeed.
On the part of the amount of likes my posts tend to get - I like to think they come from people who:
- like what I say
- agree with what I say
- like the manner in which I express my perspective, even if they may disagree
Overall I try to remain respectful to everyone, but every now and then I will change my tone a bit in response to those who remain persistent in trolling, ignorance, and/or personal attacks. Eventually, however, I end up ignoring said posts.
I like to keep discussion productive. I don't presume to say I know what I'm talking about 100% of the time, or that I am always right. If anything, I like nothing more than to see a post that effectively takes what I say, shows understanding of it, and proceeds to teach me something.
If you haven't noticed, I also tend to get carried away and ramble on when I try to make points lol. Good thing I sometimes manage to make effective use of bold font so people can see the tl;dr of my walls of text :P
Last edited by NoctisUmbra; 08-25-2011 at 08:14 AM.
Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:
Please correct me if I'm wrong but it sounds like:
The key questions that need to be addressed are:
- 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
- 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
- Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
- If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
- What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?
The way i understand it is post .19 only nq/hq will be created. with +1,2,3 legacy items remaining untouched until .20
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
gotta make tons of ingot before 1.20 to get rid of all the nuggets.... lol
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