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  1. #1
    Community Rep Bayohne's Avatar
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    More posts straight from the fingers of Yoshida, this time not so terribly late at night in Japan! Some of the topics brought up in the posts have been brought up here as well. As for issues that aren't addressed yet, we do appreciate your patience.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hello, this is Yoshida, the producer/director. I am soo sleepy...

    I would like to follow up with a few additional comments.

    1. Nuggets
    None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.

    2. HQ Revamp
    We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)

    3. Materia Craft and HQ
    When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)

    However, when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate. Regular materia attachment will generally be attainable by every player. However, “The Forbidden Materia Craft,” will be very specialized and difficult. (I may have spoken a bit too much, but details on materia craft will be posted on a different thread from here on out lol.)
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Silueta View Post
    What is the purpose of synthesis mini games? Do you plan on completely overhauling the synthesis system?
    Some ingredients will have to be created by crafters. When creating an HQ item, effort, innovation, and luck will be necessary as usual. We are planning on simplifying the last step of the process, but this is all under review. Either way, we want to avoid the feelings of disappointment and futility felt when making a mistake at the last step, but up until the last step, the same innovation and effort will be required.

    Also, regarding using HQ ingredients always resulting in the synthesis of an HQ item, we have not decided if a specified order must be followed or if the order doesn’t matter, but we will listen to your opinions to work towards completion by patch 1.20.

    If we do implement a specified order, people may complain that it is boring busywork. However, if we incorporate too much luck in the process, failing will be very frustrating. This is not an issue of balance, but even if the chance of failing is 1%, there will be some unlucky players that fail.

    As such, we believe that it is important that the HQ items can be synthesized with certainty if the proper effort is put in. I am not discussing whether synthesis mini games will be implemented or not, so please think of that as something separate.
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Bahamut View Post
    I do not want HQ items with materia attached to become necessary, due to their significant advantage.
    I have a meeting to attend, so I’m sorry that the response is brief. As I stated to another poster, the difference between HQ and NQ will be appropriate. Whether HQ or NQ items are used will be up to each player’s discretion.

    I will be careful with the balance, so that HQ items do not become a necessity!
    (58)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    1. Nuggets
    None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.
    This is streamlining, good work! please do simular things to the parts and not remove them

    2. HQ Revamp
    We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
    This is just shocking, i feel commom item should equal a chance of hq, nq or fail reguardless of the mats added. the current system needs to be more balanced. if the really rare items need to be 100% so be it, but not all this just takes one fun aspect out of crafting.

    3. Materia Craft and HQ
    When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)
    More info on Materia! FTW
    (1)
    Last edited by Okiura; 08-25-2011 at 07:37 AM.

  3. #3
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    Quote Originally Posted by Bayohne View Post
    Originally Posted by Naoki_Yoshida...
    (I may have spoken a bit too much, but details on materia craft will be posted on a different thread from here on out lol.)
    NO in fact you haven't spoken enough !
    (8)

  4. #4
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    Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:

    2. HQ Revamp

    We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)

    Please correct me if I'm wrong but it sounds like:
    • 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
    • 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
    The key questions that need to be addressed are:
    • Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
    • If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
    • What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?
    (4)

  5. #5
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    Griss's Avatar
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    Quote Originally Posted by Chiz View Post
    Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:




    Please correct me if I'm wrong but it sounds like:
    • 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
    • 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
    The key questions that need to be addressed are:
    • Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
    • If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
    • What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?

    The way i understand it is post .19 only nq/hq will be created. with +1,2,3 legacy items remaining untouched until .20
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #6
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Griss View Post
    The way i understand it is post .19 only nq/hq will be created. with +1,2,3 legacy items remaining untouched until .20
    Nope.

    With 1.19 we simply get new, simplified recipes. HQs remain entirely intact and still produce +1,2,3 results.

    With 1.20 the HQ system is revamped entirely and existing items are all transitioned based on their decision on which way +2s will go. The old recipes are also removed, leaving only the simplified ones.
    (2)

  7. #7
    Player
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    Quote Originally Posted by NoctisUmbra View Post
    Nope.

    With 1.19 we simply get new, simplified recipes. HQs remain entirely intact and still produce +1,2,3 results.

    With 1.20 the HQ system is revamped entirely and existing items are all transitioned based on their decision on which way +2s will go. The old recipes are also removed, leaving only the simplified ones.
    ah cool, thanks for clarifying that.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #8
    Player
    Taelyn's Avatar
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    Niya Tae
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    Quote Originally Posted by Naoki_Yoshida
    2. HQ Revamp
    We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
    Question. Is there a plan in process to upgrade potential rewards from leves to HQ, such as a Notched Bill for example? From what you state here, if the items rewarded will remain as NQ, then an HQ Vintage version of these items would be unattainable.
    (5)