More posts straight from the fingers of Yoshida, this time not so terribly late at night in Japan! Some of the topics brought up in the posts have been brought up here as well. As for issues that aren't addressed yet, we do appreciate your patience.
More posts straight from the fingers of Yoshida, this time not so terribly late at night in Japan! Some of the topics brought up in the posts have been brought up here as well. As for issues that aren't addressed yet, we do appreciate your patience.
Hello, this is Yoshida, the producer/director. I am soo sleepy...
I would like to follow up with a few additional comments.
1. Nuggets
None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.
2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
3. Materia Craft and HQ
When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)
However, when performing “The Forbidden Materia Craft (tentative title),” attaching materia to HQ weapons/armor will impact the success rate. Regular materia attachment will generally be attainable by every player. However, “The Forbidden Materia Craft,” will be very specialized and difficult. (I may have spoken a bit too much, but details on materia craft will be posted on a different thread from here on out lol.)Some ingredients will have to be created by crafters. When creating an HQ item, effort, innovation, and luck will be necessary as usual. We are planning on simplifying the last step of the process, but this is all under review. Either way, we want to avoid the feelings of disappointment and futility felt when making a mistake at the last step, but up until the last step, the same innovation and effort will be required.
Also, regarding using HQ ingredients always resulting in the synthesis of an HQ item, we have not decided if a specified order must be followed or if the order doesn’t matter, but we will listen to your opinions to work towards completion by patch 1.20.![]()
If we do implement a specified order, people may complain that it is boring busywork. However, if we incorporate too much luck in the process, failing will be very frustrating. This is not an issue of balance, but even if the chance of failing is 1%, there will be some unlucky players that fail.
As such, we believe that it is important that the HQ items can be synthesized with certainty if the proper effort is put in. I am not discussing whether synthesis mini games will be implemented or not, so please think of that as something separate.I have a meeting to attend, so I’m sorry that the response is brief. As I stated to another poster, the difference between HQ and NQ will be appropriate. Whether HQ or NQ items are used will be up to each player’s discretion.
I will be careful with the balance, so that HQ items do not become a necessity!
Matt "Bayohne" Hilton - Community Team
This is streamlining, good work! please do simular things to the parts and not remove them1. Nuggets
None of the new recipes added in Patch 1.19 will require nuggets. In fact, we do not plan on requiring nuggets in any of the recipes that we will be adding from here on out. However, old recipes will remain in the game for a while, so there is no need to worry about items in the process of synthesis being affected. I am thinking that the transfers to the new recipe period will go on through patch 1.20.![]()
This is just shocking, i feel commom item should equal a chance of hq, nq or fail reguardless of the mats added. the current system needs to be more balanced. if the really rare items need to be 100% so be it, but not all this just takes one fun aspect out of crafting.2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
More info on Materia! FTW3. Materia Craft and HQ
When turning weapons/armor into materia, it will not matter if the weapon/armor is HQ or not. Similarly, when adding materia to weapons/armor, it will not matter whether the weapon/armor is HQ or not. (NQ items will be useful when mass producing materia.)
Last edited by Okiura; 08-25-2011 at 07:37 AM.
Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:
2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
Please correct me if I'm wrong but it sounds like:
The key questions that need to be addressed are:
- 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
- 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
- Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
- If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
- What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?



Thanks for the translations Bayohne, could you have him clarify/expand on this portion of his post please? Mainly what the end stats for post 1.20 HQ will be, and how they are going to merge existing HQ1/2/3 items to fit the new system:
Please correct me if I'm wrong but it sounds like:
The key questions that need to be addressed are:
- 1.19 = New streamlined recipes, HQ results still +1/2/3. Co-exist with old recipes and HQ1/2/3 items and 5/10/15% bonus still intact.
- 1.20 = Only new streamlined recipes will remain, legacy pre-1.19 recipes, materials, parts will be phased out. New HQ system and item stats in place.
- Will there still be +1/2/3 levels of HQ in post-1.20 crafting?
- If not, how will the existing NQ/1/2/3 items be translated into NQ/HQ in the new system? Will the merge/translation be (NQ/1 -> NQ) and (+2/3 -> HQ)?
- What will the new NQ and HQ stats be relative to the existing NQ/1/2/3 stats. Will new HQ stats be at least equal to current +3 items?
The way i understand it is post .19 only nq/hq will be created. with +1,2,3 legacy items remaining untouched until .20
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain



Nope.
With 1.19 we simply get new, simplified recipes. HQs remain entirely intact and still produce +1,2,3 results.
With 1.20 the HQ system is revamped entirely and existing items are all transitioned based on their decision on which way +2s will go. The old recipes are also removed, leaving only the simplified ones.



ah cool, thanks for clarifying that.Nope.
With 1.19 we simply get new, simplified recipes. HQs remain entirely intact and still produce +1,2,3 results.
With 1.20 the HQ system is revamped entirely and existing items are all transitioned based on their decision on which way +2s will go. The old recipes are also removed, leaving only the simplified ones.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain

Question. Is there a plan in process to upgrade potential rewards from leves to HQ, such as a Notched Bill for example? From what you state here, if the items rewarded will remain as NQ, then an HQ Vintage version of these items would be unattainable.Originally Posted by Naoki_Yoshida
2. HQ Revamp
We are planning on implementing the HQ revamp in patch 1.20. Following the release of patch 1.19, the current specs for HQ items will remain in place, so current HQ items will not be affected. Until Patch 1.20 is released, the current specs for HQ items will be used. Also, in the new specs, HQ items will only be created if every ingredient used is HQ. Obtaining HQ versions of the ingredients will require a mix of luck and skill. (We want to make sure that you will not experience a sense of futility when your synthesized item turns into NQ at the last moment.)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



