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  1. #1
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Sorel View Post
    What I'm afraid is the following scenario:

    Rank 99 Crafter: I want to make an awesome HQ Bronze Dagger for my girlfriend who is just starting the game.
    SE Team: Well, you're going to need to make an HQ Bronze Ingot.
    Rank 99 Crafter: OK. What do I need to do to make that?
    SE Team: Well, you're going to need to make HQ Bronze Nuggets, first.
    Rank 99 Crafter: No problem, I can HQ the crap out of those.
    SE Team: Not so fast loverboy. To make HQ Bronze Nuggets, you're going to need HQ Copper Ore AND HQ Tin Ore.
    Rank 99 Crafter: That doesn't sound that bad, where can I got some of those?
    SE Team: They can only be found in Grade 9 Mining Nodes ... and they can only be retrieved by a Miner with a VIT over 150.
    Rank 99 Crafter: Really??
    SE Team: Yeah ... really.
    Rank 99 Crafter: /frown
    SE Team: Good Luck with your girlfriend!!
    Your scenario is really hypothetic and very unlikely. Yes you might need to HQ base mats to HQ the items to make your HQ bronze dagger. But getting the HQ ores will probably be obtainable from the same low level nodes, they will just be rare. So either you farm a lot to get them or you buy them in the wards.

    Once you get the HQ base mats though, it's simple to get the HQ end item result you wanted. Instead of trying endless times to craft a random +3 items which you might or might not spend as much time gathering the mats to try randomly to HQ it as opposed to once you get your HQ base mats, you are ensured of the HQ end item result.

    +1000 to this change.
    (3)

  2. #2
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Perrin_Aybarra View Post
    Once you get the HQ base mats though, it's simple to get the HQ end item result you wanted. Instead of trying endless times to craft a random +3 items which you might or might not spend as much time gathering the mats to try randomly to HQ it as opposed to once you get your HQ base mats, you are ensured of the HQ end item result.
    The question is how simple? How easy?

    IF rank will no longer be a contrbuting factor to determining HQ. Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    (0)

  3. #3
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sorel View Post
    Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    Yes, this sounds exactly right and is precisely why this system is superior. No longer does virtually all HQ gear come from people far above the level of the recipe. This means people who wish to level crafting classes simultaneously with combat classes can actually equip themselves with HQ gear instead of having to buy it all from the high level people who monopolized the market.

    In FFXI it simply wasn't profitable to make NQ gear because HQ gear had the same material cost and was easy to make if you were far above the recipe level. If you couldn't HQ, you would always lose money, which made leveling crafting extremely expensive. You'd think refining materials was an activity that creates value, but that's not how the current system works.
    (5)
    Last edited by Frein; 08-25-2011 at 01:31 AM.

  4. #4
    Player
    Zoltan's Avatar
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    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Frein View Post
    In FFXI it simply wasn't profitable to make NQ gear because HQ gear had the same material cost and was easy to make if you were far above the recipe level. If you couldn't HQ, you would always lose money, which made leveling crafting extremely expensive. You'd think refining materials was an activity that creates value, but that's not how the current system works.
    This is incorrect. It was not AS profitable as crafting an HQ item, but it was still profitable.

    The problem for crafters (DoH) is that the market never considers how much it costs to level a crafting skill to a level which allows the crafter to make a recipe. All we get are RMTs who sell items at or below cost of materials.

    Most crafters grind on recipes and sell the product to NPCs.

    I simply cannot believe that SE is going to change the crafting system to allow 100% HQ outcome. Again they are trying to make FFXIV like WoW. In FFXI there was always a chance of synthesis failure. Ask anyone who had their Hakutaku Eye Cluster synthesis fail.

    Personally, I think they are making a HUGE mistake!

    I am not opposed to simplifying the crafting process. It's a pain in the a$$ to grind recipes to level crafting in FFXIV. It wasn't easy in FFXI either. I do think that the amount of SP to level in FFXIV is a LOT higher than it was in FFXI and the amount of SP per synthesis is comparable.

    I really dislike the variable SP per synthesis.

    I don't buy Yoshida-san's inventory versus HD space argument. This NQ/HQ solution is going to suck.

    Why can't they give us specific facts on exactly how they plan to implement changes?

    And to all of those out there who say people get "pissy" about changes:

    It's not because its a change, it's because they don't give us facts and we care about the game. If people didn't care, they would not say anything or they would simply quit playing the game like so many people already have done. It's great that they have these forums. Don't post if you don't care. Don't insult us when we have an opinion. We may not be right, but we have the right to express our opinion.
    (2)

  5. #5
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    Quote Originally Posted by Zoltan View Post
    This is incorrect. It was not AS profitable as crafting an HQ item, but it was still profitable.
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    (1)

  6. #6
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    Sep 2011
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    Quote Originally Posted by Okiura View Post
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    I'm gonna have to call BS on this one... FFXI hasn't even been out for ten years. It was released in North America in 2003 - and I doubt you were playing the Japanese version which was released in 2002. Any way you slice it, I'm still calling shenanigans.
    (0)

  7. #7
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Sorel View Post
    The question is how simple? How easy?

    IF rank will no longer be a contrbuting factor to determining HQ. Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    It seems right to me, if he spent the time to gather the HQ base mats or the money to purchase them, yes they should be able to HQ such a low rank item.
    (1)