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  1. #1
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Radiator View Post
    Id like to see this system over the current system which is way too random. They should keep, +1,+2,+3 and reward the higher quality (number) you reach with a greater chance at +2, or +3. That way people at or below the level still can make +1 or even +2 but higher level crafters can still make majority +2 and +3. Needs to be some kind of reward for higher levels crafters or whats the point. It is quite annoying to collect a ton of HQ mats and get quality to 500+ and still NQ.
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    (5)

  2. #2
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    Apr 2011
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    156
    Quote Originally Posted by Perrin_Aybarra View Post
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    I think we are on the same page here, but maybe not. My example would be Engraved Bhuj, level 32 Goldsmith. A level 32 Goldsmith could be garaunteed a HQ+1 by getting HQ mats. If they get their quality rating high enough they could get a +2 or even possibly +3 (however unlikely). They would be limited by the quality gain however. At a higher levels you would increase the amount of quality you could put into the sysnthesis and thereby increase your shot at +2's and +3's. Im sure there are going to be diverging opinions here, but thats mine and what Id like to see.
    (0)

  3. #3
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Radiator View Post
    I think we are on the same page here, but maybe not. My example would be Engraved Bhuj, level 32 Goldsmith. A level 32 Goldsmith could be garaunteed a HQ+1 by getting HQ mats. If they get their quality rating high enough they could get a +2 or even possibly +3 (however unlikely). They would be limited by the quality gain however. At a higher levels you would increase the amount of quality you could put into the sysnthesis and thereby increase your shot at +2's and +3's. Im sure there are going to be diverging opinions here, but thats mine and what Id like to see.
    Pretty sure they are doing away with +1 +2 +3 and just have NQ or HQ, mainly for inventory reason and also not to have a over complex system which doesn't alway rhyme with fun.

    So yes for the level 32 GLD being able to craft a "HQ Engraved Bhuj" if he crafts with all HQ mats if that recipe is possible to make at that level, which I'll assume it is.

    The "HQ Engraved Bhuj" will be usable (hypothetically since maybe not all gears will be upgradable) to make let's say a level 50 GLD piece of gear, not a "HQ Engraved Bhuj"+2 but another item altogether. If you use your "HQ Engraved Bhuj" with other HQ mats for that level 50 recipe, then you'll get a HQ Unknown Item level 50.

    It's a way to reuse old items and also make for a prosper economy. Old items are still usefull at higher level so that new crafters can sell their items to old players. So the level 32 GLD who just made a "HQ Engraved Bhuj" can sell this to a level 50 GLD who is trying to make something else with it. Basically, finished items because mats in upper tier of crafting which like I said is perfect to generate a good economic balance.

    Edit: which is way superior to the current HQ process where you need to outrank the recipe by a lot and by such enriching the high level crafters more and more while the new players / mid level players are suffering from this because things are more and more expensive and they can't keep up.
    (1)

  4. #4
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    Aug 2011
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    Current crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the mats (or farm them), try to make but... only NQ . Never mind let me try this again, two or three attempts go by. BAM! HQ!

    So not only has this crafter put money in to the economy they have also put 4 new NQ doublets in to the wards for non craftes to buy.

    Yoshi's crafters life: "Hmm i want to make a HQ doublet", off to the market wards i go buy the HQ mats (or farm them), try to make and... BAM! HQ!

    So this crafter put money in to the economy but the by-product of NQ gear isn't there. the crafter isn't going to make/sell NQ stuff (even more so for low lvl gear), and if they make more HQ gear other then the piece they made for them selfs it will be out of the price range of the casual player.

    Both these example are going to be hampered by the same HUGE flaw in the game, "the market wards". i'd still pick option one though. it's better for the game over all.

    So what if it takes a few attempts to get a HQ verson, this is no diffrient to killing a NM for a piece of gear that may or may not drop, or winning or failing a raid, Do you really want everything to be 100%?
    (3)

  5. #5
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    May 2011
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    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    (0)

  6. #6
    Player
    Hugus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Hugus Primvs
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Feanturo View Post
    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    From reading the original post there would be something like a 99% change you would get a NQ result with a 1% chance you would get a HQ.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
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    Gridania
    Posts
    451
    Quote Originally Posted by Feanturo View Post
    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    It is quite possible that the development team has not figured this out yet. Given that the HQ changes are slated for 1.20, the team is probably knocking themselves out trying to finish up 1.19, and 1.20 is likely 2 to 3 months away, this may be something they "are looking into"

    I don't even know what I would consider a "right" answer to be in this case ...
    (0)

  8. #8
    Player
    Madruk's Avatar
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    May 2011
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    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    This is more the fault of parts and materials for the finished product being some retarded high level than it is the system itself. A level 20 item should at most only have parts level 15 or below to make etc. Instead we see some that take level 30+ parts.

    That said just eyeballing the cobalt recipe posted most of the recipes we have now will more than likely be obsolete come the 1.20 patch anyway, so these current HQ's won't hold their value for very much longer.
    (0)
    Last edited by Madruk; 08-26-2011 at 04:53 PM.

  9. #9
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Well if some HQ mats are dungeon drops then there will always be an incentive to go back to those dungeons.

    1st of all, the drop will not be every run, so you'll have to run it multiple times to get a HQ mat.

    2nd, More than 1 person in the LS might need the HQ mat for their HQ synth and it might be used in multiple recipes so that will make that you have to run the dungeon/zone multiple times over and over.

    3rd, More than 1 HQ mat from several dungeons/zones/HNMs might be required so in order to get all the HQ ingredients you will need a LOT of runs and even more so to craft all HQ gears for everyone in the LS.

    4th, when the cap is raised and new content is added, there will still be incentive to run (even tho the content might be trivial) the lower tier dungeons/zones/hnms because higher recipes will require the lower level HQ craft, so you'll need to run it again to acquire such lower HQ mats to make lower HQ gear to craft higher end HQ gears/items.
    (0)

  10. #10
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    Aug 2011
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    Quote Originally Posted by Perrin_Aybarra View Post
    Well if some HQ mats are dungeon drops then there will always be an incentive to go back to those dungeons.

    1st of all, the drop will not be every run, so you'll have to run it multiple times to get a HQ mat.

    2nd, More than 1 person in the LS might need the HQ mat for their HQ synth and it might be used in multiple recipes so that will make that you have to run the dungeon/zone multiple times over and over.

    3rd, More than 1 HQ mat from several dungeons/zones/HNMs might be required so in order to get all the HQ ingredients you will need a LOT of runs and even more so to craft all HQ gears for everyone in the LS.

    4th, when the cap is raised and new content is added, there will still be incentive to run (even tho the content might be trivial) the lower tier dungeons/zones/hnms because higher recipes will require the lower level HQ craft, so you'll need to run it again to acquire such lower HQ mats to make lower HQ gear to craft higher end HQ gears/items.
    This is the way it should be, and i really hope this is the way it is . i still do not beleive that a 0% chance on a HQ w/o all HQ mats is a good thing, and for the more common recpies 100% chance with all HQ items either.

    as a side note i'd like to add somting to another comment you made.

    Quote Originally Posted by Perrin_Aybarra View Post
    Edit: which is way superior to the current HQ process where you need to outrank the recipe by a lot and by such enriching the high level crafters more and more while the new players / mid level players are suffering from this because things are more and more expensive and they can't keep up.
    the price of gear atm is crazy i can't agreee with you more there, but i think the reason for this soley rest on the current situation with the market wards, if i make a item and in my mind is worth 5k (mats + a little somting for me) i will sell it for 5k and it normally sells pretty quick, sadly most people will never see that i sold that item for 5k and will reluctently pay the 20k or more other ppl are charging. this could be due to no fault of thier own who's to say what i item is really worth. the lack of any kind of price history is by far the biggest issue with the economy atm prices will never drop if the adverage joe is lead to beleive that the high prices are the norm and noone ever sells the same item for a lower price.
    (0)

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