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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SayuriHime View Post
    Major fights have considerable movement. This will effect everyone's numbers. Parsing standing still does not reflect how the jobs will play out in a raid setting.
    The nature of GB/WM requires you to be standing still anyway. If the damage output from using those is a very minor increase, if not a dps loss, whats the point of even using it in a fight outside of burst?

    Quote Originally Posted by Ramath View Post
    So, why are we okay with DRG and SMN parsing extremely high, while BRD and MCN parse so much lower?
    Outside of giving MP to our beloved healers, why should we be allowed to attend raids?
    Machinist right now from what I feel is the very representation of "Jack of all, master of none", which really has no place in an MMO setting. None of the support/debuffs they give are unique to the class, and its comparatively weaker than what's already available. On top of overall lower damage output:

    -Trick Attack has a lower cooldown, higher effectiveness and affects both sources. Hypercharge's cooldown is twice as long (2 minutes), half the effectiveness, and only affects one type of damage source (with a lower potency being attacked to the magic vulnerability one since that's bishop)
    -Virus has an effective cooldown of 1 minute-90 seconds, 10% effectiveness to both sources. Mind Rend/Wrench Toss both share cooldowns at 90 seconds at 5% effectiveness toward one source. There's no antibody attached to it, but no one would want to bring two machinists to a single raid with how low their damage output is.
    -Even down to their TP/MP regen, their turret is a weaker regen compared to bard singing, for probably a higher dps loss since they've reduced bard's penalty to 15%. The only upside to this is that it's an instant cast to switch the turret from attack to support. Hypercharging to boost this is also shared with the vulnerbility debuff mentioned before at a 2 minute cooldown.
    (2)
    Last edited by RiceisNice; 06-27-2015 at 09:52 PM.
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