Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release
Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release



I supported that thread. Thank you for the link, I'm glad the word is getting spread.Someone posted this, seriously needs our support:
http://forum.square-enix.com/ffxiv/t...xander-release
1-1-1-1-1-1-1-1-1... can occur roughly ever 60s, playing correctly.
Sure, use QR within a few seconds after it comes off CD when the time is right. Same with Reload.
But you shouldn't be holding either for very long (at most, to Slug>Clean first on a Split proc).
QR & R should be synced relatively close to one another.
So... he's right.
RNG is RNG.
It's a major issue with the Job & a serious reason we need this thread's support: http://forum.square-enix.com/ffxiv/t...xander-release
Last edited by PlumpyMcduff; 06-28-2015 at 03:08 AM.

I was more meaning depending on the situation, like if a mob is about to die then switching to the next mob. In any case, Drowned Wednesday has done an amazing job testing simulations. Please refer to this thread: http://forum.square-enix.com/ffxiv/t...achinist-Guide for more information regarding the job. In my experience, following her information, I am rarely just 1111111. Especially with maintaining Hot Shot and Lead Shot. That being said, most jobs boil down to a few single skills after bursts. Black mages have fire spam... ruin spam on summoners... bards have heavy shot, it's not uncommon for jobs to have brief periods of spamming.
Aah... the discrepancy/issue here is you're talking trash mobs while we're talking bosses/lengthy-encounters.
Of course, if you're not going beyond the opener much at all, will you run into this problem.
Her method is not unlike mine/ours in a lot of ways, if you prolong it past 1 minute... you will run into the 1-1-1-1-1-1... just like everybody else.



Well to be fair a lot of people here are referring to tests done with training dummies, which have no mechanics. Now I didn't take my machinist into dungeons yet, but spent a lot of time with my bard in group content. While I didn't feal like a dirty cheater with my damage, the fact that I can fight the boss from a safe distance and even attack while dodging if necessary can make a lot of difference sometimes. When I fought Odin in Urth's fount with my main (ninja) I was forced to spend almost all my time running around and dodging. I was forced to rely on dots for damage. That's not much. I'm pretty sure that Machinists are better choices than melee or caster in certain fights.



I just had to repost this:
This, this so much. I don't understand how people can argue with the fact that paladins have a higher potency combo that is guaranteed. Do they have our buffs? Maybe not, but they're also tanks, don't rely on RNG, AND they don't have the lowest weapon damage in the game (Hive PLD WD = 72, BRD / MCH Hive WD = 65 - http://xivdb.com/?search/hive). Why?!?! Yes I understand our other armor has damage increasing stats while tank armor has survival stats, but this is the lowest measure I'm comparing too. Look at other DPS classes. None of this adds up when you look at this as a whole.
And this is probably the only thing that can trump my confusion with how MCH got out of testing with the issues it has. Why do people want to argue with the players who are playing the class? We're arguing to be better in PARTIES, you know we're arguing to play better for the TEAM. It's impossible to argue in a selfish manner considering this argument will directly benefit 7 other people in a fight. Why are people wanting us to be wrong? B/c we are? Sorry, but there's proof here that we're not. Numbers. Facts. Show us something different so we can understand if we are wrong. Otherwise, those that are arguing against this problem are basically arguing to keep a class subpar to others, which is extremely unfair.
I have not seen one post that argues for MCH to be OP. I have not seen a post asking to nerf other DPS. We are arguing to be on par with the other jobs in the game.
Last edited by LittleArrow; 06-28-2015 at 08:33 AM.



Typically, from what I've heard, SE mainly listens to the JP community. Does anyone know if any of the JP players are seeing the same thing as we are? Do we happen to have any JP speakers that could take a look at the JP's forums or their version of reddit to see if they're posting any guides / complaints / comments on MCH?
http://www.reddit.com/r/ffxiv/commen...ut_the_mchbrd/Typically, from what I've heard, SE mainly listens to the JP community. Does anyone know if any of the JP players are seeing the same thing as we are? Do we happen to have any JP speakers that could take a look at the JP's forums or their version of reddit to see if they're posting any guides / complaints / comments on MCH?
That answers your question.



Thanks so much for this post. It's such a great feeling to be validated by not only players in our community but also Japanese community.
From that post, it sounds like JP players are also jumping ship from MCH b/c of the shame they feel playing a deadweight class. They're also extremely upset with wanderer's minuet and have some serious issues with WHM compared to AST and SCH. That was a great find, thank you again.
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