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  1. #131
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Velhart View Post
    Either we get the WAR 2.1 treatment, or we wait till Patch 3.3 and they increase the potency of Split Shot by 10. >_>
    Man, oh man, I hope this isn't the case... While SE has over-buffed jobs in the past, look how long it took to address other issues. Like, after they screwed up the BLM's Astral/Umbral timers, or how long it took to address the M.Def for MNK and DRG. Or, how about changing how positionals work?

    Do we really want to wait over a year to get looked at?
    (1)

  2. #132
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by LittleArrow View Post
    snip
    I don't see why I wouldn't invite a class/job. So what if they're not the top end in numbers? If the player's good/willing to learn and we have fun together, that's what matters.

    I'll also probably give it a try simply because I'd like to have another DPS (I figure at least 2 of each role would be a good thing to aim for right now). I admit that archer/BRD just wasn't my cup of tea so I don't know what I expect from MCH. But given that I main BLM right now the concept of casting times doesn't bug me much at all. And I played classes with turret systems before in other games (I'm thinking Dragon Nest mostly) so it feels a little familiar already in theory. We shall see.
    (0)

  3. #133
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Why do I want to level MCH next? It looks badass.
    (1)

  4. #134
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Thanks DreadRabbit for the response and your thoughts!

    I know most of this thread has been discussing how low damaging MCH are, but there are more problems to this class than the damage (though that's a pretty big one and imo should definitely be addressed). Players have made comments about the effort it takes to put out the very little reward in dps.

    After reading Ramath's post I questioned myself in why I ever accepted my BRD's dps being as low as it was during 2.0. In every MMO I've played (WoW, LotRO, Rift, FFXI, and many others) I can't remember there being such a disparity between ranged and melee classes being played by good players as the disparity I see in FFXIV. Sure, some classes were at times more OP than others. Those seasons of OPness though only lasted for a few months. Still, whenever I played ranged classes I never felt the way I feel on BRD and MCH, so why was I ok with it? Well, b/c BRD was so freaking easy to play. I didn't mind trading off my DPS by a reasonable margin so I could just enjoy a less stressful role in coil, which led to me doing callouts.

    However, MCH is not BRD.

    MCH takes more babysitting than any other class I've played in this game besides healing, and even then I think I could make an argument that tunnel visioning over 9 buffs and 3 procs is more babysitting than watching 8 health bars. MNK, DRG, NIN, and BLM all have their own method of complexity. If I'm expected to play MCH efficiently with the damage comparable to BRD, then this class needs to be edited to reflect that gameplay.

    I enjoy going crazy with click buffs, but really the only 'new' thing with this class is basically an aetherflow concept. We get stacks that allows us to use our combos. This class needs serious editing. Skills need to be combined (like Blank + Suppressive Fire for example). There needs to be something to address the buff babysitting to make it fun.

    I'm not asking for an easy class like BRD, but I am pointing out that if I'm going to do BRD damage the class should be less stressing over cooldown timers and more about having fun with them. This class needs a focus like PLD has been given. This class needs a focused theme. Yes we have guns, yes we have gadgets, but where Dark Knight was inspired by the likes of Guts (and the class feels very much like a selfish, dark, crazy run in and slash'em up sort of class), MCH to me feels like Yosemite Sam from Looney Toons, frantically firing off whatever I can to catch up in damage only to realize I'm not really doing much of anything in the end.
    (6)
    Last edited by LittleArrow; 06-27-2015 at 08:05 PM.

  5. #135
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by SayuriHime View Post
    This job has a high skill cap
    it does !? you mean after opening rotation, spam 1-1-1-1-1-1-1-1-1-1, what kind of skill is that !?
    (1)
    Last edited by Shneibel; 06-27-2015 at 08:06 PM.

  6. #136
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Hmmm this is interesting. I planned to level Machinist after finishing the MSQ. I wil lstil ldo it but will look out for the damage problem. I don't mind the large ammount the babysitting. Obvioulsy that was th reason why the job was locked behind the gate of judgement. It's complicated.
    (0)

  7. #137
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Balipu View Post
    Obvioulsy that was th reason why the job was locked behind the gate of judgement. It's complicated.
    Lol, that's true. To be completely honest, as naysayery as I may be about this class, I love playing it. I just know it can be more polished like some of the other jobs if we can build enough awareness.

    I don't hate the babysitting... but I know there could be a funner way to do it.
    (0)

  8. #138
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by LittleArrow View Post
    Lol, that's true. To be completely honest, as naysayery as I may be about this class, I love playing it. I just know it can be more polished like some of the other jobs if we can build enough awareness.

    I don't hate the babysitting... but I know there could be a funner way to do it.
    I'm sure I'll have a blast as well. Pun intended.
    (1)

  9. #139
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SayuriHime View Post
    Major fights have considerable movement. This will effect everyone's numbers. Parsing standing still does not reflect how the jobs will play out in a raid setting.
    The nature of GB/WM requires you to be standing still anyway. If the damage output from using those is a very minor increase, if not a dps loss, whats the point of even using it in a fight outside of burst?

    Quote Originally Posted by Ramath View Post
    So, why are we okay with DRG and SMN parsing extremely high, while BRD and MCN parse so much lower?
    Outside of giving MP to our beloved healers, why should we be allowed to attend raids?
    Machinist right now from what I feel is the very representation of "Jack of all, master of none", which really has no place in an MMO setting. None of the support/debuffs they give are unique to the class, and its comparatively weaker than what's already available. On top of overall lower damage output:

    -Trick Attack has a lower cooldown, higher effectiveness and affects both sources. Hypercharge's cooldown is twice as long (2 minutes), half the effectiveness, and only affects one type of damage source (with a lower potency being attacked to the magic vulnerability one since that's bishop)
    -Virus has an effective cooldown of 1 minute-90 seconds, 10% effectiveness to both sources. Mind Rend/Wrench Toss both share cooldowns at 90 seconds at 5% effectiveness toward one source. There's no antibody attached to it, but no one would want to bring two machinists to a single raid with how low their damage output is.
    -Even down to their TP/MP regen, their turret is a weaker regen compared to bard singing, for probably a higher dps loss since they've reduced bard's penalty to 15%. The only upside to this is that it's an instant cast to switch the turret from attack to support. Hypercharging to boost this is also shared with the vulnerbility debuff mentioned before at a 2 minute cooldown.
    (2)
    Last edited by RiceisNice; 06-27-2015 at 09:52 PM.
    ____________________

  10. #140
    Player
    lokinmodar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Lokin Modar
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by LittleArrow View Post
    Thanks DreadRabbit for the response and your thoughts!

    I know most of this thread has been discussing how low damaging MCH are, but there are more problems to this class than the damage (though that\\'s a pretty big one and imo should definitely be addressed). Players have made comments about the effort it takes to put out the very little reward in dps.

    MCH to me feels like Yosemite Sam from Looney Toons, frantically firing off whatever I can to catch up in damage only to realize I\\'m not really doing much of anything in the end.
    I felt just like that in my first Ravana HM fight yesterday. Frustrating.
    (1)

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