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  1. #1
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    I'm still at a loss as to why BRD and MCN are being accepted as lowest dps in a party composition. BRD and MCN still take up a DPS slot. Shouldn't they be expected to pull their share of the DPS responsibility?

    "BRD and MCN can buff the other DPS in the party."
    -Well, sure, but doesn't DRG and WAR do the same thing? BRD gets a penalty for buffing others by lowering their own. MCN can only do it for 15 sec out of 90. DRG keeps theirs up 100% (ideally.) MNK can boost healing effectiveness for the party. NIN can boost damage for the party for a time, as well with Trick Attack.

    "BRD and MCN can always attack and don't have to stop moving."
    -Neither does my DRG... Yes, I know I'm limited to melee range, but having cleared T1-13 on my DRG, having to stay out of range during times when the boss was still targetable and attackable was EXTREMELY rare. With two different gap-closeres, my DRG never stopped hitting. Besides, my SMN is able to keep up an extremely high percentage of its damage while on the move, as well. Not to mention the fact that, guess what, BRD and MCN have to stop moving now, too, for WM and GB.

    "MCN has so many other abilities to affect the fight."
    -In theory, but not in practical application. Almost every boss in the game is immune to stun, silence, knockback, heavy, and bind. That's five of our abilities we can't use in a boss fight, and almost all of our utility. Sure, we get a defensive cooldown that nerfs the boss, but so does SMN...

    "BRD and MCH can give tp/mp to other classes."
    -So can NIN. On top of that, I was always expected to manage my own TP as DRG and MP as SMN. Yes, our BRD was there to sing for our healers, but since when does that increase our DPS? The times when our BRD played a TP song to help regen the TP of a DPS who died, it never increased my ability to deal damage as my DRG. Having to stop dealing damage to help a party member, sure, that sounds 100% logical. But when I'm not helping my healers, why am I still sitting at the bottom of the list, undisputed?


    Yes, BRD and MCN are different from the other DPS, as they should be. I don't expect every job to play the same. I DO expect, however, that every role be able to perform on the same level. All healers should be able to keep their party alive. All tanks should be able to survive getting their face smashed in. All DPS should be able to keep up their share of the required DPS checks.

    The days of MMO's being filled with large, open-world bosses with the ranged DPS standing up on a rock to height-mitigate damage, are gone. No longer do the melee have to constantly 'joust' to avoid constant spam of 360-degree AoEs. Why are we still treating ranged DPS like this? Having played both ranged, caster, and melee dps in T1-13, the argument that the backline has to move less is complete garbage. I had to move MORE as a BLM and SMN than I ever did as a DRG.

    So, why are we okay with DRG and SMN parsing extremely high, while BRD and MCN parse so much lower?
    Outside of giving MP to our beloved healers, why should we be allowed to attend raids?
    (18)
    Last edited by Ramath; 06-27-2015 at 05:46 PM.

  2. #2
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    682
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ramath View Post
    -snip-
    Thank you so much for this. I try to explain this everytime and I end up tripping over my own tongue and get frustrated hearing other people arguing ridiculous semantics.
    (2)
    Last edited by LittleArrow; 06-27-2015 at 02:27 PM.

  3. #3
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by LittleArrow View Post
    Thank you so much for this. I try to explain this everytime and I end up tripping over my own tongue and get frustrated hearing other people arguing ridiculous semantics.
    Yup. I really wish SE would simply address the issue.
    (2)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ramath View Post
    Yup. I really wish SE would simply address the issue.
    Either we get the WAR 2.1 treatment, or we wait till Patch 3.3 and they increase the potency of Split Shot by 10. >_>
    (2)

  5. #5
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Velhart View Post
    Either we get the WAR 2.1 treatment, or we wait till Patch 3.3 and they increase the potency of Split Shot by 10. >_>
    Man, oh man, I hope this isn't the case... While SE has over-buffed jobs in the past, look how long it took to address other issues. Like, after they screwed up the BLM's Astral/Umbral timers, or how long it took to address the M.Def for MNK and DRG. Or, how about changing how positionals work?

    Do we really want to wait over a year to get looked at?
    (1)

  6. #6
    Player
    Quixotica's Avatar
    Join Date
    May 2015
    Posts
    34
    Character
    Trik Ursine
    World
    Jenova
    Main Class
    Pugilist Lv 45
    Quote Originally Posted by Ramath View Post
    Yup. I really wish SE would simply address the issue.
    Or re-embrace true support classes as a thing. I really hate the fact they just dropped the entire concept of a true support role, support was such a fun thing to do in FFXI be it buffing your party or debuffing the enemy. It makes the game rather bland having homogenized everything under the holy trinity of tank, healer, dps.

    Bard should have been a dedicated support job, able to deal damage but primarily focused on buffing and debuffing while something else was the ranged dps evolution of archer. Ranger perhaps.
    (0)