If that's the case, then MCH should be as easy to play as BRD. One of the points of MCH that I stated in the original post is, if I'm having to watch 12 cooldowns (no joke, I counted them including procs), still participate in mechanics, and contribute to the fight, then the work I put in should be rewarded accordingly. Support DPS doesn't technically exist in this game. We have BRDs and now we have MCH. It seems that SE is trying to turn them into some sort of ranged caster. In all honesty both classes now seem to have even lesser focus than BRD did in 1.0. All the more reason this class needs a serious examination.
And this is another problem, most people see their dps and think, "Oh, that's normal,' or "That's acceptable for my class." When in fact it isn't. You can't outright compare numbers from BRD and MCH b/c BRD has 2 constant dots going and 3 sources to proc Bloodletter. MCH has 1 50% source move to proc the SECOND skill in their combo. It's crazy to me. 50% chance is not that high when you're just trying to start your combo. Reload and quick reload are not resources to managed, b/c once you manage them you've lost dps by trying to hold onto them. I've worked my buffs around my priority moves, but that doesn't change the fact that my base damage is so insanely low.
I feel that the testing for this class was done at optimal conditions, maybe even a program running it and the numbers were high. We're not a computer program. Even the most seasoned player will make a mistake, not to mention the fact we have to deal with mechanics.



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