Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ipkonfig View Post
    DRK is a DPS machine.

    The attacks added to PLD were just so they could keep up with DRK/WAR. Goring Blade's 540 potency gated by a 3 chain combo, and DRK's Scourge, 500 potency stand alone ability. Royal Authority brings the RoH combo up to 237.5 average potency. Dark Arts/Souleatter is 266 and if you want to maintain MP and cut CDs out of the rotation Delirium into DA/Souleatter spam averages to 246.

    I'm curious about all out WAR Vs. DRK, but I don't think PLD will be in the equation, PLD has some sexy defensive utility now though in Clemency and Divine Veil.


    Don't forget Sword oath (the biggest DPS increase of any JA besides maybe cleric stance)

    I haven't played DRK yet but what is their equivalent to FoF/Zerk?

    I wish the grind to 60 wasn't so lengthy. I am looking forward to parsing all 3 jobs in 30sec,3,5 and 7 minute intervals for science.
    (0)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SirTaint View Post
    Don't forget Sword oath (the biggest DPS increase of any JA besides maybe cleric stance)

    I haven't played DRK yet but what is their equivalent to FoF/Zerk?

    I wish the grind to 60 wasn't so lengthy. I am looking forward to parsing all 3 jobs in 30sec,3,5 and 7 minute intervals for science.
    DRK have two direct damage buffing skills: Darkside. It's a 15% increase to all damage, but drains MP slowly while active. We also have Dark Arts, which significantly increases the potency of some skills, but it costs a lot of MP to use, so you have to combine it with either Blood Price (tanking with Grit) or Blood Weapon (no Grit). Though speaking of Blood Weapon, that does increase attack speed.

    A competent DRK can keep Darkside up at all times, so we constantly get a 15% damage bonus.
    (0)

  3. #3
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan View Post
    DRK have two direct damage buffing skills: Darkside. It's a 15% increase to all damage, but drains MP slowly while active. We also have Dark Arts, which significantly increases the potency of some skills, but it costs a lot of MP to use, so you have to combine it with either Blood Price (tanking with Grit) or Blood Weapon (no Grit). Though speaking of Blood Weapon, that does increase attack speed.

    A competent DRK can keep Darkside up at all times, so we constantly get a 15% damage bonus.
    Yeah, Blood Weapon increases your attack speed by more than it seems. But it just makes you drain your TP like crazy.
    (0)

  4. #4
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SirTaint View Post
    I haven't played DRK yet but what is their equivalent to FoF/Zerk?

    I wish the grind to 60 wasn't so lengthy. I am looking forward to parsing all 3 jobs in 30sec,3,5 and 7 minute intervals for science.
    Pretty much what Kaedan told you, DRKs have no buff that would increase their overall damage for X seconds. Instead, we can use MP on keeping Darkside up (15% more damage) and need to use Dark Arts (Potency increase OR enhanced Defensive Cooldown) for the next skill that uses its effect, albeit Dark Arts consumes 1/4 of your maximum MP, so its quite difficult to pop that all the time unless A) Constantly attacked by a pack of mobs and Blood Price is up, or B) Using Blood Weapon when OTing.

    The thing is, Dark Knight has even more oGCD offensive skills than PLD or WAR, thou 1 of them consumes MP too (damn you, Dark Passenger), so half of your damage as a DRK comes from all those skills and the correct use of Dark Arts.
    (0)