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  1. #31
    Player
    Entropic's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Culthonel Sevarn
    World
    Shiva
    Main Class
    Archer Lv 60
    I hate it with a passion.

    If I wanted to be a caster I'd play my BLM. I'm extremly annoyed by this change of playstyle. I liked to be the mobile range DD / resource support even with being the lowest in the dps charts, but this UGH. No, just no -.-
    (8)
    Last edited by Entropic; 06-22-2015 at 12:15 AM.

  2. #32
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    It's just because they made Bard more so a "DPS" role.
    What, first people complain that Bard does low damage, and when they get "buffed", people don't like it?

    Look, it's a 1.5s base cast. You can start moving ahead of time at around 1.1 - 1.3s, assuming you know how to do it.
    You have Ironjaw which refreshes your DoTs, and Emyperor's Arrow that is a 240 potency, AND usable with Barrage.

    1.5 of not moving will not kill you. This is obviously another way to weed out the good/bad bards.
    Yes, oh man. You can turn off the song if you want to. You're not required to use it unless you're in a static, then reconsider your thought process.


    Jeez.


    PS: I'm pretty sure I butchered the level 54 job skill name. Sorry.
    (1)

  3. #33
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    The thing with with WM, it made applying VB and WB pretty slow with cast time ans apply on muilt-target
    (0)

  4. #34
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chek View Post
    You want to talk about the uniqueness of its playstyle, then they should have kept it as a support class instead of a dps.
    Except support wouldn't fit in this MMO since it is (thankfully) balanced around the trinity.

    Either way, that has nothing to do with the fact that instead of working out alternatives for BRD to grow into, they essentially are turning it into a caster. That's a pretty big problem design-wise.
    Quote Originally Posted by UltimateAoe2 View Post
    It's just because they made Bard more so a "DPS" role.
    What, first people complain that Bard does low damage, and when they get "buffed", people don't like it?
    There's other ways to do it. The next logical step would be abilities reacting off each other in some way. If a stance has to be included, then have it nerf the current BRD songs or alter them in some way.

    Granted, I'm of the opinion a DPS like ARR's BRD should be more about steady DPS with minor burst options, and that's what I feel they should have built the job around going into Heavensward.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Snugglebutt View Post
    (\/) i - i (\/)
    Sore as I am with it I am willing to tolerate its existence, but good lord putting a cast time on a stance was a derp thing. You already broke BRD thematically with putting us into a DPS stance-song-thing, SE Not like you have to save face and make it play out like an actual song. >:V

    Quote Originally Posted by lordoftheapes79 View Post
    Lol this is actually why I originally rolled bard
    SAME! I love playing support roles but being terrible with healer pressure BRD was a godsend, lol. But this game is so set within the trinity I guess they had no choice but to start attempting to re-spec it.

    Quote Originally Posted by Duelle View Post
    The next logical step would be abilities reacting off each other in some way. If a stance has to be included, then have it nerf the current BRD songs or alter them in some way.
    It's sad but it stands to reason they could only think of removing our mobility. It was the one thing that was forever gating us from most other methods of DPS the other classes used. Couldn't do combos like the melee DPS have since their drawback was always the risk of losing a chain had they ever needed to reposition themselves or dodge an attack. A Bard with combo potency and just dancing around the arena like a fool would be ridiculous.

    I had always thought it'd be stupid and fun if they tied most their WS in with flank/rear and different ranges. Like one DoT gains more potency inflicted at the rear where another is better applied on the flank. Certain arrow shots were more effective given how much closer or further you were from the target and having to learn the distances would certainly make for a ridiculous challenge, lol.
    (0)
    Last edited by Lewtskie; 06-21-2015 at 09:42 PM.

  6. #36
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Perhaps I should wait until Lv. 60 before commenting, but I'm Lv. 56 right now, and even with Empyreal Arrow and Iron Jaws, I can't help but notice that my both my mobility AND DPS plummet the moment I turn on WM.

    At first, I thought I was just imagining it when mobs seemed to die a lot slower when WM is turned on, so I decided to measure my DPS during combat. And well, my suspicions were confirmed.

    Sure, it looks all powerful on a training dummy, but once you have to use it on actual battle, it... doesn't really work out as well as I thought it would.

    Your attacks grow stronger, but you no longer have autoattacks and cannot use anything else while your attacks are casting. Without WM, that 1.5 second of inactivity would instead be used for auto-attacks and launching OGCD skills or procs.

    Not to mention, on a fight that requires lots of split-second dodging... good luck letting off a WM-boosted shot. Watch as your DPS and your position on the aggro chart plummet.
    (8)

  7. #37
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Without WM, you can dodge AND continue rapid firing OGCD and procs in between GCDs. While your DPS without WM may never be on the same level as a BLM or MNK, at least you're maintaining consistency even while you are moving, while those other DPS classes will see their DPS drop the moment they have to dodge or move. That has always been what defined Bard as its own class: it is about mobility and control, not raw DPS output, and that playstyle alone was enough for Bards to topple even mighty foes like Bahamut.

    So as I was saying, based on my tests, Wanderer's Minuet may have uses here and there, but for now I'd deem it very situational and gimmicky. Perhaps my opinion will change once I have access to all my Heavensward BRD skills, but in the meantime, I recommend keeping WM off and playing BRD like a true BRD, not like a wannabe BLM.
    (5)

  8. #38
    Player
    Aezelas's Avatar
    Join Date
    Aug 2014
    Posts
    30
    Character
    Eviv Bulgroz
    World
    Zodiark
    Main Class
    Monk Lv 60
    Quote Originally Posted by Chek View Post
    Why do you need to move constantly? If you aren't kiting something then sit your hyperactive ass down and do your damage.

    Welcome to playing the Shoot, Step, Shoot, Step game that BLM's have been playing for so long. You'll get the hang of it.
    If I wanted the BLM gameplay, i'd play one.
    (6)

  9. #39
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    You are still mobile and do just as much damage without it on. Turn it off and keep moving when you need to? Its not like they put a mandatory stationary effect on your skills.

    I really think this is about not being able to just mash your WASD keys while dpsing like a bunch of ADD riddled bow-bros and still being optimal. Now when you're not doing mechanics, you stand still to maximize. Boohoo.

    edit: Alternatively, now there's MCH for the ADD. Hurray!
    (0)

  10. #40
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Chek View Post
    You are still mobile and do just as much damage without it on. Turn it off and keep moving when you need to? Its not like they put a mandatory stationary effect on your skills.

    I really think this is about not being able to just mash your WASD keys while dpsing like a bunch of ADD riddled bow-bros and still being optimal. Now when you're not doing mechanics, you stand still to maximize. Boohoo.

    edit: Alternatively, now there's MCH for the ADD. Hurray!
    Naw they have their version of WM
    (0)

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