I hate it with a passion.
If I wanted to be a caster I'd play my BLM. I'm extremly annoyed by this change of playstyle. I liked to be the mobile range DD / resource support even with being the lowest in the dps charts, but this UGH. No, just no -.-
I hate it with a passion.
If I wanted to be a caster I'd play my BLM. I'm extremly annoyed by this change of playstyle. I liked to be the mobile range DD / resource support even with being the lowest in the dps charts, but this UGH. No, just no -.-
Last edited by Entropic; 06-22-2015 at 12:15 AM.
It's just because they made Bard more so a "DPS" role.
What, first people complain that Bard does low damage, and when they get "buffed", people don't like it?
Look, it's a 1.5s base cast. You can start moving ahead of time at around 1.1 - 1.3s, assuming you know how to do it.
You have Ironjaw which refreshes your DoTs, and Emyperor's Arrow that is a 240 potency, AND usable with Barrage.
1.5 of not moving will not kill you. This is obviously another way to weed out the good/bad bards.
Yes, oh man. You can turn off the song if you want to. You're not required to use it unless you're in a static, then reconsider your thought process.
Jeez.
PS: I'm pretty sure I butchered the level 54 job skill name. Sorry.
The thing with with WM, it made applying VB and WB pretty slow with cast time ans apply on muilt-target



Except support wouldn't fit in this MMO since it is (thankfully) balanced around the trinity.
Either way, that has nothing to do with the fact that instead of working out alternatives for BRD to grow into, they essentially are turning it into a caster. That's a pretty big problem design-wise.
There's other ways to do it. The next logical step would be abilities reacting off each other in some way. If a stance has to be included, then have it nerf the current BRD songs or alter them in some way.
Granted, I'm of the opinion a DPS like ARR's BRD should be more about steady DPS with minor burst options, and that's what I feel they should have built the job around going into Heavensward.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Sore as I am with it I am willing to tolerate its existence, but good lord putting a cast time on a stance was a derp thing. You already broke BRD thematically with putting us into a DPS stance-song-thing, SE Not like you have to save face and make it play out like an actual song. >:V
SAME! I love playing support roles but being terrible with healer pressure BRD was a godsend, lol. But this game is so set within the trinity I guess they had no choice but to start attempting to re-spec it.
It's sad but it stands to reason they could only think of removing our mobility. It was the one thing that was forever gating us from most other methods of DPS the other classes used. Couldn't do combos like the melee DPS have since their drawback was always the risk of losing a chain had they ever needed to reposition themselves or dodge an attack. A Bard with combo potency and just dancing around the arena like a fool would be ridiculous.
I had always thought it'd be stupid and fun if they tied most their WS in with flank/rear and different ranges. Like one DoT gains more potency inflicted at the rear where another is better applied on the flank. Certain arrow shots were more effective given how much closer or further you were from the target and having to learn the distances would certainly make for a ridiculous challenge, lol.
Last edited by Lewtskie; 06-21-2015 at 09:42 PM.

Perhaps I should wait until Lv. 60 before commenting, but I'm Lv. 56 right now, and even with Empyreal Arrow and Iron Jaws, I can't help but notice that my both my mobility AND DPS plummet the moment I turn on WM.
At first, I thought I was just imagining it when mobs seemed to die a lot slower when WM is turned on, so I decided to measure my DPS during combat. And well, my suspicions were confirmed.
Sure, it looks all powerful on a training dummy, but once you have to use it on actual battle, it... doesn't really work out as well as I thought it would.
Your attacks grow stronger, but you no longer have autoattacks and cannot use anything else while your attacks are casting. Without WM, that 1.5 second of inactivity would instead be used for auto-attacks and launching OGCD skills or procs.
Not to mention, on a fight that requires lots of split-second dodging... good luck letting off a WM-boosted shot. Watch as your DPS and your position on the aggro chart plummet.

Without WM, you can dodge AND continue rapid firing OGCD and procs in between GCDs. While your DPS without WM may never be on the same level as a BLM or MNK, at least you're maintaining consistency even while you are moving, while those other DPS classes will see their DPS drop the moment they have to dodge or move. That has always been what defined Bard as its own class: it is about mobility and control, not raw DPS output, and that playstyle alone was enough for Bards to topple even mighty foes like Bahamut.
So as I was saying, based on my tests, Wanderer's Minuet may have uses here and there, but for now I'd deem it very situational and gimmicky. Perhaps my opinion will change once I have access to all my Heavensward BRD skills, but in the meantime, I recommend keeping WM off and playing BRD like a true BRD, not like a wannabe BLM.
If I wanted the BLM gameplay, i'd play one.
You are still mobile and do just as much damage without it on. Turn it off and keep moving when you need to? Its not like they put a mandatory stationary effect on your skills.
I really think this is about not being able to just mash your WASD keys while dpsing like a bunch of ADD riddled bow-bros and still being optimal. Now when you're not doing mechanics, you stand still to maximize. Boohoo.
edit: Alternatively, now there's MCH for the ADD. Hurray!

Naw they have their version of WMYou are still mobile and do just as much damage without it on. Turn it off and keep moving when you need to? Its not like they put a mandatory stationary effect on your skills.
I really think this is about not being able to just mash your WASD keys while dpsing like a bunch of ADD riddled bow-bros and still being optimal. Now when you're not doing mechanics, you stand still to maximize. Boohoo.
edit: Alternatively, now there's MCH for the ADD. Hurray!
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