Machinist is even worse off than Bard. Yes really.
People don't get that the biggest issue is not the movement but that it barely gives any damage boost at all when you have real fights like primals and most Bards who killed the new primals don't even use it.




WM is good for AOE pulls in dungeons. It's not so great for single target boss fights or for solo play where a bard needs to dance.
Doesn't help that Bloodletter + Rain of Death was glitched and wouldn't proc properly if you used them together. Did that get patched in the maintenance last night?
No it din't get patched i don't even see it in accepted buggs and it's really game breaking because you can't attack for 15 secs...WM is good for AOE pulls in dungeons. It's not so great for single target boss fights or for solo play where a bard needs to dance.
Doesn't help that Bloodletter + Rain of Death was glitched and wouldn't proc properly if you used them together. Did that get patched in the maintenance last night?
I like it how people who's main isn't a bard telling us that the class is okay, lol. It's been discussed in this thread (http://forum.square-enix.com/ffxiv/t...y-broke-my-job) and on reddit (http://www.reddit.com/r/ffxiv/commen...izards_are_mad).
I'm not sure how you guys can consider dps loss as okay. In summary, for those who says WM is a welcome change it means DPS is least of your concern.
The current change is not only a dps loss but is a complete overhaul to the reason why some of us players chose bard. It's due to the mobility and the lack of cast time.
There will be the standard "no one is forcing you to play bard" and "play melee instead, there's no cast time", that's just being condescending and not acknowledging the issue.
Furthermore, not that I want to touch any nerves but I don't think this issue can be understood to those who doesn't main a bard or doesn't plays a bard for their mobility.
Last edited by FateAudax; 06-24-2015 at 01:44 AM.

I posted this in a topic on the DPS forum as well, but since we're having the discussion in general:
A lot of players have been worried about this since it was first announced, but waited to see how it was implemented before crying foul. The biggest problem isn't even the movement (though that is a very jarring change), but that bard was originally built with instant casts in mind, and the bard playstyle reflects that. Black Mage has one off gcd buff that they have to manage between casts and an occasional proc, bard has 6 buffs, along with several other off gcd attacks that are meant to be weaved in between on gcd abilties one of which can also proc to reset it's cd. Adding cast bars makes that process extremely...clunky for lack of a better word. Things don't flow well, it almost feels like they tried to take two different gameplay styles and mash them into one =p.
If SE really wanted to encourage bards to stand still they should have just had WM add a stacking buff to all damage the longer you stood in place. Good bards would still need to stand around to be higher on the charts, but it wouldn't break the synergy between the moves in the class itself.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?



Yup, this would be a much better solution as it keeps the BRD playstyle intact whilst still encouraging players to stay still to do more damage. Several other MMOs use a similar system for physical ranged DPS and it works very well.If SE really wanted to encourage bards to stand still they should have just had WM add a stacking buff to all damage the longer you stood in place. Good bards would still need to stand around to be higher on the charts, but it wouldn't break the synergy between the moves in the class itself.

That is.. brilliant.
Reading through this... it sounds like people are just sitting in WM. Please don't. Pop in when needed, then get out. You're killing your DPS.
There are really only 3 times you should be using WM:
- Opener
I haven't done any number crunching, as I just hit 60 yesterday, but it doesn't seem like the BRD opener hasn't changed much. Now, KrietoR will probably prove me wrong soon enough, but it just seems a few more skills got tacked onto the end, and the point when you use Barrage got delayed a bit.
Quelling > HE > RS > BL > SS > B4B > IR > WB > VM > Flaming(+Blunt if you don't need silence) > WM > Barrage > Emp Arrow > Sidewinder > Iron Jaw > Leave WM > Go back to regular scheduled BRD programming.
- When HE+B4B+Barrage line up. Which they always should. And your dots should be up. As they always should.
WM > HE > B4B > Barrage > Emp Arrow > Sidewinder > Iron Jaw > Leave WM
- AOE pulls
Because who cares about AA when you can get a 20% increase across all the mobs in the pack.
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