Because all jobs should play the same? Is that the goal? Turning Bard into a BLM with arrows takes away the uniqueness of it's playstyle.



Except support wouldn't fit in this MMO since it is (thankfully) balanced around the trinity.
Either way, that has nothing to do with the fact that instead of working out alternatives for BRD to grow into, they essentially are turning it into a caster. That's a pretty big problem design-wise.
There's other ways to do it. The next logical step would be abilities reacting off each other in some way. If a stance has to be included, then have it nerf the current BRD songs or alter them in some way.
Granted, I'm of the opinion a DPS like ARR's BRD should be more about steady DPS with minor burst options, and that's what I feel they should have built the job around going into Heavensward.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


play machinist instead now with gimpy dps ;D lol
you can move all the time you want, but you will do damage like a paladin ;D
and i think thats why they changed bard.. because they implemented machinist now..
Last edited by Tonkra; 06-26-2015 at 01:50 AM.
If I wanted the BLM gameplay, i'd play one.
I actually use it p often in the open world... if it's something I know ill be kiting around then no, I don't use it. Most enemies though I can either kill before they get too close or it takes half a second to move.
Remember it's a stance...if.you honestly think you are personally going to suffer a dps loss while using it then turn it off
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What he said ^I actually use it p often in the open world... if it's something I know ill be kiting around then no, I don't use it. Most enemies though I can either kill before they get too close or it takes half a second to move.
Remember it's a stance...if.you honestly think you are personally going to suffer a dps loss while using it then turn it off
What i have been playing around is something along the lines of: WM > Some buff skills > Nuke (if you want to) > Turn off WM and play the way i did before WM. This way at least your DoTs will have that 20% boost for a bit while your not in WM and kiting around. Again, like i said I think having WM on a easy button will make all this stuff a lot easier LOl, or macro it to a side button on your mouse (If you use a mouse and have side buttons)

Admittedly, I haven't used it much yet, but primals can explain when and when not to use it. You will never want this in a fight like titan, because you're constantly moving. In 2.0 the most popular way to clear titan hm was with 5 bards. Leviathan on the other hand doesn't need you to move and shoot too much. So you could have it up most of the time and maintain dps with the mages. The dps for a bard has never been about when you have to move its about being able to attack when others are dodging. If you're in a fight that doesn't have a lot of motion your dps is inevitably going to be lower than a blm.


I am a little sore over this change because it means being an ideal bard means spending time anchored to one spot. I can't speak for people who main bard but as a main BLM having a bard alt job was heaven because of the mobility.
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