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  1. #901
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aiurily View Post
    duality+trick/sneak attack would be fun if that worked. huton refresh looks good, but i wonder how much tp it'll cost and its potency
    I think the duality they said only applies to weapon skills and typically the means GCD skills that use tp so I don't think it will be able to be used on trick attack.
    (0)

  2. #902
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    omg thank you SE- positionals not bad at all... I think our feedback made a difference b/c yoshi said "several moves"
    (0)

  3. #903
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Meh lets just hope they don't screw it up and make the refresh on Armor Crush reliant on getting the positional.
    (0)

  4. #904
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    duality + AE = golden
    (0)

  5. #905
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    That would be god awful. (The refresh dependent on the position)
    (0)

  6. #906
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dante_V View Post
    That would be god awful. (The refresh dependent on the position)
    Now queue the tool drg players(I don't mean any of the smart ones on this forum) that come in the thread and Say good I hope it doesn't apply the refresh if you miss the positional you'll know how we felt with HT blah blah blah people on the forums who have nothing better to do.
    (1)
    Last edited by Pluvia; 06-18-2015 at 02:39 AM.

  7. #907
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I played Drg during that time so I know the feels.
    (2)

  8. #908
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Pluvia View Post
    Here we go guys from reddit

    Smoke Screen: Reduces target's current enmity. Didn't actually use it, but seems straightforward.
    Shadewalker: Reduces target's enmity gain by 80% for about ten seconds. Does not work on tanks (I tried).
    Really curious what the usage will be for these two skills. It seems like...an interesting direction for NIN to get enmity control abilities (and two of the 6 at that!)
    (0)

  9. #909
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dante_V View Post
    I played Drg during that time so I know the feels.
    LOL you don't count and I know how they felt i played Drg as well talking about the GIT GUD squad that kept showing up in here
    (1)

  10. #910
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SpecialKK View Post
    Really curious what the usage will be for these two skills. It seems like...an interesting direction for NIN to get enmity control abilities (and two of the 6 at that!)
    The first one you would use if you (or a party member) grabs aggro.

    The second would be like a form of quelling strikes. So pop it before your burst damage so that you don't pull aggro (or same for party member)

    Although to be quite honest I don't really see myself concentrating on other peoples aggro and typically when aggro is stolen it's me.
    (0)

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