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  1. #1
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    So the problem of not being able to use AE is out of the window. Since 30 sec is pretty good for extension more than enought time to do AE combo.
    (0)

  2. #2
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    It'll be a factor of difference in the NINs' gameplay, yup.

    Edit: ... Daily post cap? what the hell kind of c.... okay I'll calm down...

    Quote Originally Posted by Aiurily View Post
    AE never again yay~♪
    Well, there is really no reason to use AC when Huton is above 40 seconds.
    Running through MU, SF, DE, AE combos once each takes 18 seconds. So alternating does sound viable.
    (0)
    Last edited by Arkenne; 06-19-2015 at 07:09 AM.

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    seems like it'd always be better to never have to refresh huton via ninjutsu in a 100% uptime fight then. for 2 armor crushes, you lose 80 potency compared to AE, but you get close to a full huton (60s), so in exchange for that, you can do a shuriken or a raiton, which is much more than 80 potency. with a warrior applying eye you could simply alternate AE/AC, then without a warrior, you can alternate DE/AC
    (0)

  4. #4
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Aiurily View Post
    seems like it'd always be better to never have to refresh huton via ninjutsu in a 100% uptime fight then. for 2 armor crushes, you lose 80 potency compared to AE, but you get close to a full huton (60s), so in exchange for that, you can do a shuriken or a raiton, which is much more than 80 potency. with a warrior applying eye you could simply alternate AE/AC, then without a warrior, you can alternate DE/AC
    i was starting to wonder how long it would take for someone to point that out, some people really dont seem the have their theorycrafting pants on today, to much hype rotting their brains :P
    (1)

  5. #5
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    So in the end, we only need to cast Huton at the start, then never again?
    (0)
    Quand la magie tombe au rythme d’un billet pris dans le vent
    On reprend notre chemin et on grave un nom commun dans le néant


  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hivernica View Post
    So in the end, we only need to cast Huton at the start, then never again?
    That is what it seems like. I'm no good at mapping out rotations but as long as we get in two of the Huton refresh in every minute or so, we should be good and not need to refresh it (unless it falls off during a phase jump or something).
    (0)

  7. #7
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Alahra View Post
    That is what it seems like. I'm no good at mapping out rotations but as long as we get in two of the Huton refresh in every minute or so, we should be good and not need to refresh it (unless it falls off during a phase jump or something).
    huton will probably end up being refreshed via ninjutsu during downtime, but the best min/maxers will be able to work out where to fit in extra aoeliean edges to the rotation since huton wont need to be refreshed, will add quite a good level in skill to be the best nin.
    (1)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    So, someone on another site pointed out something about Duality that restores my hope for it. We know it says that "Combo bonuses and additional effects" only apply once. But, if we use, say, Shadow Fang as an example, the only "Combo Bonus" for Shadow Fang is the dot component. The additional potency is listed under "Combo Potency." A literal combined reading, then, would say that we get the combo potency both times, but the dot only once.
    (1)

  9. #9
    Player
    ViktorMestrovic's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Viktorija Mestrovic
    World
    Leviathan
    Main Class
    Lancer Lv 60
    After checking our tool tips.. I see that AE is only a potency of 100.... therefore, would it not be wiser to use Duality with spinning edge, as it has a potency of 150? Given that it's not going to hit for the combo potency at all and probably won't interrupt comboing into gust slash... everything else has a non-combo potency of 100.
    (0)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ViktorMestrovic View Post
    After checking our tool tips.. I see that AE is only a potency of 100.... therefore, would it not be wiser to use Duality with spinning edge, as it has a potency of 150? Given that it's not going to hit for the combo potency at all and probably won't interrupt comboing into gust slash... everything else has a non-combo potency of 100.
    Read my post right above yours. Combo Potency and Combo Bonus are listed as two different things. Duality says we don't get the Combo Bonus, but is silent on Combo Potency. Ergo, we most likely get the Combo Potency.

    Besides, I seriously doubt SE would give us a level 58 skill that's objectively weaker than our level 15 skill.
    (2)

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