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  1. #1
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ilmynasa View Post
    According to E3 test play.... (source <- contains sch and nin skill as well)
    Enkindle: 180s CD
    Painflare: 200 potency aoe, 1 aetherflow (dunno CD)
    Ruin 3: 170(?) potency, 10x the mp as ruin under normal stance
    Tri-Disaster: instant skill, 90s CD, applies 3 dots to target (I assume 1 aetherflow)
    Dreadwyre Trans: Obtain a dreadwyre stack for every aetherflow spent (30s duration). Dreadwyre trans skill becomes usable when the stack reaches 3. During the trans, 10% overall damage increase, ruin 3's mp consumption becomes 1/2 of ruin
    Deathflare: 400 potency aoe, usable only during dreadwyre trans. Using this skill automatically ends the trans

    I'm not the test player/original poster. If anyone wants me to remove this reply I will.
    Ruin 3 is 530 mp O.O stone 2 is 170 pot and only costs 159 mp. So the idea is to maintain a steady use of aether stacks to keep trance up for dps boost and mp reduction then use deathflare right before aetherflow is off cooldown.

    Edit; ok, I didn't read all the posts but some contradict your info. They said each stack of aether you spend grants 1 stack of alteration and at 3 stacks trance is activated. Not sure if trance has a duration or goes until you use deathflare, which would be OP so I think it has a duration limit.
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    Last edited by Romsca; 06-18-2015 at 01:33 AM.

  2. #2
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Romsca View Post
    Ruin 3 is 530 mp O.O so the idea is to maintain a steady use of aether stacks to keep trance up for dps boost and mp reduction.
    It is under normal stance. Under dreadwyre its 53/2 so approximately 26~7. So I guess dreadwyre is like a resting phase for mp usage.
    .....or not since you'd scrabbling to get as many dots in as you can during that time

    I guess another rule to optimal raging strike. Use it optimal when you can cast 3 dots (4 if garuda) + shadow flare, starting near the end of dreadwyre stance.
    Bio -> Miasma + Bio 2 -> Deathflare + aetherflow + fester before 10s remaining -> shadowflare + ruin till fester's up again, fester -> bio ?
    Seems very risk to fit 3 skills before usage of fester....
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