Quote Originally Posted by Madsamurai View Post
Well sure if the OP is saying that the undeserving player joined the game but decided to stay out of the fight behind that safe zone, sure maybe SE could implement something to prevent that player from looting anything there if they did complete zilch in that encounter.
Why they were locked out doesn't matter. The fact is, they did not contribute. How the game could be made to know how someone got locked out would be impossible as well.

If they don't contribute to a fight, i.e. they are locked out, then simply do not give them the option to roll on loot from that fight. Simple fix, fairness for all.