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  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, one thing that I'm pretty sure happens with those damage ranges is that if the rounding is a .51 --> 1 or .49 --> 0 kind of situation, you will need a *lot* of tries to even see it happen. Pretty much why I take a mishmash of potencies (and include crits as x1.5 potency) when I test damage values; yeah, it's making assumptions that that's how it works, but in practice it makes that sort of thing less of a problem.
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  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SunnyHirose View Post
    Well, one thing that I'm pretty sure happens with those damage ranges is that if the rounding is a .51 --> 1 or .49 --> 0 kind of situation, you will need a *lot* of tries to even see it happen. Pretty much why I take a mishmash of potencies (and include crits as x1.5 potency) when I test damage values; yeah, it's making assumptions that that's how it works, but in practice it makes that sort of thing less of a problem.
    Yeah. The worst is when you're certain that a damage value should be possible, but the game refuses to give it up. Dunno how many times I sat there questioning my own sanity while gathering numbers. . .

    Anyway, since I apparently volunteered myself to collect animation delays for some reason, I should probably make sure my methodology isn't gonna be stupid. Record myself doing actions, forcing animation delays, and count fractions of a second using good video editor until the next ability in line triggers a CD. Right? I'm not sleep-deprivation crazy? >_>

    Assuming that's right, I have these values so far (based on like, one iteration each, so take with a grain of salt). . .

    B4B: .6 seconds
    Power Surge: .6 seconds
    Life Surge: .7 seconds
    Vorpal Thrust: 1.1 seconds
    Full Thrust: 1 second
    Jump: 1.4 seconds? That seems harsh, but it's what the video shows.

    I would probably have more values, but I have a wonderful headache today.
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