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  1. #61
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    This seems about right. Lower than what I expected, actually.
    (0)

  2. #62
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    If anyone is interested, here's a heck load of Data Points for you lot to play around with. Crit Data is also included. Just to note, the stats used are either listed on the documents file name, or on the 1st page in a table. Ignore the stats listed inside the data points pages. Another thing, nearly all of it is done with 150 potency. The one that's at 100 potency should be listed as such, and I believe there's one datapoint with 180 potency somewhere in the "WD v DMG" sheets.

    http://www.filedropper.com/datapoints-fix

    I'm working on collecting 0 WD data now, so if you have anything you specifically want me to get for you, I can do that.
    (0)
    Last edited by Dervy; 06-15-2015 at 04:39 PM.

  3. #63
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    If anyone is interested, here's a heck load of Data Points for you lot to play around with. Crit Data is also included. Just to note, the stats used are either listed on the documents file name, or on the 1st page in a table. Ignore the stats listed inside the data points pages. Another thing, nearly all of it is done with 150 potency. The one that's at 100 potency should be listed as such, and I believe there's one datapoint with 180 potency somewhere in the "WD v DMG" sheets.
    So much info. . .Unfortunately, some of your Disembowel stuff is labeled as 150 potency? I assume that's just a c/p error. Anyway, if you're collecting more info, do you mind taking a few minutes to get some dot tick values? They have a pretty small range usually, and you can have them ticking on multiple dummies at a time, so if it's not a hassle, that would be great.

    Edit: Also, are we to trust the file names, the sheet names, or the information in the sheet? @_@

    For example, DET VS 573 STR - 150 Potency has a 372 DET sheet, but the info in the sheet says 362 DET, 653 STR. >_>
    (0)
    Last edited by Viridiana; 06-15-2015 at 04:03 PM.

  4. #64
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yuuuuuuuuuuuuup. That's all bad copypasta stuff. As I mentioned, the exact stats used are linked in the table on the first page. And sure thing! I'll get DoT damage done for ya. Also, how are you organising your linear regression graph for potency btw? Are you stacking all of the jobs together, or giving them all their own separate tables/graphs? Very interested to see the work you've done on it.

    Also, 1.4 for Jump is pretty reasonable. Instinctively, I know that if I have a jump available and I use it more than 1/3 through my GCD, I end up with a GCD clip.

    EDIT: Yeah. Whatever is on the first sheet with the table and what the sheet is actually labelled, is what you should trust. The WD/STR/DET info inside sheet is all messed up. I got too lazy fixing it. It's like that for nearly all my datapoints, lmfao. And sunny thinks he's bad... If you want, I can quickly fix it up for you then send you another dl link? hahaha

    EDIT 2: I'll send you another download link. I understand my own stuff, even if it's incorrectly labelled, but it'll be annoying for others to decipher what the heck is going on :P

    EDIT 3: http://www.filedropper.com/datapoints-fix

    Okay, removed all necessary junk and it all should be correctly labelled now. One thing to note, as you might of already noticed, is that I never used the Crit values, as I never achieved a complete min/max on most of them. But it's all there either way.
    (0)
    Last edited by Dervy; 06-15-2015 at 04:40 PM.

  5. #65
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Okay, removed all necessary junk and it all should be correctly labelled now. One thing to note, as you might of already noticed, is that I never used the Crit values, as I never achieved a complete min/max on most of them. But it's all there either way.
    Sweet. Totally gonna use your crit numbers, though.
    (0)

  6. #66
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by pandabearcat View Post
    2. Cast delays for spells (travel time). This is necessary mostly for BLM (firestarter procs) and possibly SMN (bio > fester delay).
    I believe spell travels times are static at very close to 0.5 seconds if there is one. There was discussion about that in the BLM thread somewhere. Lessee if I'm not too lazy to find it.

    E: Lots of 0.5s thrown around, but the videos that were to prove travel time is static regardless of distance are not up anymore. I can confirm, though, that your spells travel slower in melee compared to max range. I've never timed it myself, but the 0.5 seconds static sounds right.

    For Summoners, Bio has at least a 0.5 second delay before you can Fester or Bane as well. Wouldn't be surprised if it was the same as BLM.
    (0)
    Last edited by Waliel; 06-15-2015 at 08:09 PM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #67
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I've ran into an error recording DoTs. I just realised that ACT simulates DoT ticks can I can't get the debug mode working either. Should I use logrep or FFXIV-APP then I wonder...
    (0)

  8. #68
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    I've ran into an error recording DoTs. I just realised that ACT simulates DoT ticks can I can't get the debug mode working either. Should I use logrep or FFXIV-APP then I wonder...
    I just write the numbers down. I mean, it's a tiny range usually. >_>
    (0)

  9. #69
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80


    58 WD, 642 STR, 398 DET on a Dragoon.

    30->100 potency is a 3.36% increase, which is similar to what I posted yesterday.

    If we include crits:



    N/A means a comfortable min/max was not achieved.
    (0)
    Last edited by Dervy; 06-15-2015 at 09:57 PM.

  10. #70
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post


    58 WD, 642 STR, 398 DET on a Dragoon.

    30->100 potency is a 3.36% increase, which is similar to what I posted yesterday.

    If we include crits:



    N/A means a comfortable min/max was not achieved.
    Sweet, thanks. Trying to put everything into one huge table.
    (0)

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