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  1. #11
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Viridiana View Post
    1277/1145 would have been 1.1152, which is way too big a spread.
    Given that my 40 potency dot can go from 58-65 resulting in 1.1206 , and either 64/58 and 65/59 still result in 1.10X, there must other stuff be going on.

    Either the game forcefully creates more numbers than needed (for cases where a 1.1 value would result in only one number - level 1 BLM auto-attacking for 1-2) or some stuff happens after creating the damage range (Magic and Mend is applied after creating the damage range - combine that with rounding and you could get there), or you could even have both of these.

    Damage ranges are a pretty pointless concept anyway. You'll only ever bother with their existence if they punish you, i.e. you get the bad end of the spectrum and your damage blows because of that. Hopefully going in Heavenswards with a lot of bigger numbers they'll notice that there are no benefits of damage ranges. The only way to counter that is to tune stuff around the worst case, but that would mean that if you get exceptionally lucky, it can seem pretty easy (10% "buff")
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    Last edited by Hustensaft; 06-15-2015 at 06:23 AM.