I wish you luck with your simulation program then.
I wish you luck with your simulation program then.
Last edited by Galdous; 06-14-2015 at 12:00 PM.
Panda , i`m interested in helping you with this, if you still need help, anyway that i can contact you ?

How do i get this exe to run its sending me to cmd and idk what to input? Aslo I know with Simcraft they would have 1-2 ppl helping with operations per class. It would be much easier if we were in some sort of chat/IRC.
Last edited by Junified; 09-06-2015 at 12:26 PM.


You need to type in the path to the sim file you want to run.
iirc the default packaged with the sim is Samples/drg.txt
You should take a look at the second post to see what kind of options there are.
Currently it doesn't support any command line operations (like simcraft, to on the fly modify settings) because I can't figure out the Irony interpreter lol. Oh well. Make the changes in the sim file instead. If you have any specific questions about syntax or why a sim file is not parsing let me know.
I know it seems like I died or something but truth be told I'm just having extremely long hours at work right now, 10 hours a day + commute, and when I get home I have time to go to the gym and play like 1 hour of Sky Forge than I go to sleep.
Player

where do we make the changes at specificly?

Thats what he's saying. This is not for testing raid dps this is for simulating hundreds of thousands of parses to see EXACTLY what averages out to the most potency per second in a vacuum. People do this already using models and spreadsheets (which are incomplete and taken as fact even though they are less accurate than simulations) and simulations can take out a lot of the shitty work in allowing for large data sets in a short amount of time.I am not sure how your simulation can equal hundreds and hundreds of logs with proper graphs that can feed you information that turns from anecdotal evidence to a well defined measure of means. A website for posting uploading logs would most likely be a better use of your time. And if you are able to sim proper raid scenario's with damage upkeep and plug in every variable from having every possible combination of jobs you would tickle me impressed. There are just too many raid variables for this to be accurate.
Uploading logs and parsers requires a lot of tedious work and has very little control in what kind of numbers you're getting. THAT is the anecdotal evidence that he's talking about. There is discrepancy in player skill and one player can be better than another and the better one uses the shitty opener, parses higher and says hey his opener is better just because he's a better player. The game needs this, stop trying to fool yourself into believing it doesn't.
I'd say my model is fairly accurate and representative of actual GCD rotations for an excel spreadsheet. It's also very dynamic and a vast majority of it is automated. A few tweaks here and there and I could make it handle dynamic oCDs if I wanted to (I'll need to do this for botd). It's good for what it needs to do, calculate optimal GCD rotations in a vacuum and stat-weights, which buffs (such as BFB) won't affect. Simulators take it to the next level however. Can't wait until this is finished, te-he.


Right now I want to get a working version of the sim out first, then I will be looking for others to help out. Likely this will be 1 week after heavensward releases.
Needed help, in order of helpfulness, are
1. Someone who wants to take the time to create an actual UI. I'm too lazy for this lol. Ideally this is someone comfortable with forms applications in C#, which frankly aren't that hard but you'll have to know what you're doing.
2. Someone to expand the parser grammar to include spell parsing and character parsing. This means all the stuff that is currently hardcoded should be able to be scripted instead, leading to easier changes if/when spells change or are added. However this may lead to a performance hit, which i'm not really sure is needed. The reason it was hardcoded at first was I wasn't sure if skill effects could be generalized enough. Thinking about it now however, the skills in ff14 really aren't that complicated, and we could move to a script instead. However, this will be a pretty significant change to the engine so likely won't happen for a while.
3. Class leads in charge of class formulas and telling me why something doesn't work. It isn't gonna be glamorous, you'll have to test a lot of rotations and stuff to see if the engine works the way it should. Ninja is a must because it is my only non-50, and I have no idea how it works.
Well, I can't help on the programming side, but I'm always willing to stab things in the face for hours on end (though preferably after the HW leveling rush). And NIN is my main, though I'm 2 levels shy of having all DoW/DoM at 50. . .3. Class leads in charge of class formulas and telling me why something doesn't work. It isn't gonna be glamorous, you'll have to test a lot of rotations and stuff to see if the engine works the way it should. Ninja is a must because it is my only non-50, and I have no idea how it works.
Edit:
I forget, what potency did you base this off of? Is it accurate for your Phlebotomize dot ticks?
Last edited by Viridiana; 06-14-2015 at 08:38 PM.
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