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  1. #1
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I love this thread originator's idea the XI had clearly defined roles... thinking noone else here ever played XI. In XI the go-to tank was not a tank. XI's Ninja was considered by players to be one of the best tanks... even though it didn't have a single tanking skill in it's arsenal. In a party that had Ninja tanking you NEEDED an off-tank, even if a good... no, BRILLIANT Ninja could keep their mitigation spells up indefinitely. This is because Ninja were literally Thieves with spells. So squishy that if a mob sneezed too hard in a Ninja's general direction they died. Utsusemi was a mitigation spell, but it was never meant as a tanking spell. It was an MP-free Blink, and NOONE wanted a Blink tank for the obvious reason, "When it drops, you die." That and alot of the harder monsters had attacks capable of ignoring shadows.

    But that's so very beside the point. Taking the originator's argument to it's logical end Square buffs the dungeons so the over-geared can't face-roll the dungeons anymore. Where does that leave the NOT overgeared? Suddenly the dungeons, which are now challenging to old players, are schooling the crap out of the newer players. Scut minions are now all mini-bosses, bosses are now raid calibre. Clearing the dungeon in 90 minutes starts to look a little too short if a pack of three minions takes as long as 10 minutes. As has been said repeatedly, the dungeons are being cleared as fast and as hard as they are now because few are left still geared at the level of the dungeons. Further, some of them have even been nerfed to make them even more accessible (Pharos Sirius used to be a Healer's crucible, you clear it as Healer then none could ever doubt your ability). Increasing the strength of the dungeons isn't going to change things for the better, it's only going to make life harder for those that come after.
    (7)
    Last edited by Gilraen; 06-07-2015 at 07:06 AM.

  2. #2
    Player
    LambLich's Avatar
    Join Date
    Jun 2015
    Posts
    24
    Character
    Lambard Frostwyght
    World
    Lich
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gilraen View Post
    I love this thread originator's idea the XI had clearly defined roles... thinking noone else here ever played XI. In XI the go-to tank was not a tank. XI's Ninja was considered by players to be one of the best tanks... even though it didn't have a single tanking skill in it's arsenal. In a party that had Ninja tanking you NEEDED an off-tank, even if a good... no, BRILLIANT Ninja could keep their mitigation spells up indefinitely. This is because Ninja were literally Thieves with spells. So squishy that if a mob sneezed too hard in a Ninja's general direction they died. Utsusemi was a mitigation spell, but it was never meant as a tanking spell. It was an MP-free Blink, and NOONE wanted a Blink tank for the obvious reason, "When it drops, you die." That and alot of the harder monsters had attacks capable of ignoring shadows.
    NIN was quite capable of taking a hit at end game, but by then it didnt matter PLD with NIN sub was the goto tank for most end game content there were a few exceptions but not many. Did enjoy NIN/DRK that was fun. Alas people do however need to remove the rose tinted specs while alot of us have fond memories of XI, its systems just aren't going to work in a modern mmo.
    (2)