FFXI is a completely different game in which the focus is 1 mob vs. 1 party/alliance. FFXIV was designed for multiple monster fights. It also occurs to me that you don't realize how speed runs work. When you have to grind dungeons over and over again, and you're as over geared as most players are for them.... Or you're grinding for a zodiac, you don't wanna do the individual pulls over and over again. Doing the mass pulls is more interesting, and it's what most of us want.


DPS taking Enmity means the DPS is either more geared than the tank, and Except for Monks and Ninjas... All of us have a way to deal with that. Either Elusive Jump or Quelling Strikes. I've tanked Titan Hard on Dragoon while I was grinding lights on my Novus. Both tanks were 2 weeks into the game, and didn't even/barely broke the 5,000 HP range. Meanwhile, my DRG with HP gear can get over 8,000, and with Echo I had 10,000. After some failed attempts, the White Mage just said "Let's have Vesper tank... She can actually hold hate." We actually won that attempt. The brand new tanks in bare minimum gear had no hope of holding enmity against anyone.

That said, Tanks have an enmity advantage in a speed run even ungeared. Since enmity is spread out, it's harder for AoEing DPS to actually take enmity from multiple targets, unless a BLM Triple Flares as their 1st action. This also extends to bosses because DPS can use their enmity decrease skills to let a tank keep enmity since boss fights are short. Since most tanks are well geared, this is rarely an issue though. This really isn't a problem in the community, and no tank is FORCING the DPS to do these things. It's the EXPECTATION. I think the OP just doesn't like speed runs. That's fine, but you need to find a like minded group of people then whose time you're not going to waste going one pull at a time. If you watch the evolution of a lot of runs, the pulls get bigger with item levels. In Pharos Sirius it's still really hard to make the first giant pull and live. The Vul Up makes the tank die really fast. Brayflox's 1st pull has gone from 2-3 pulls to just 1.

Also, if your DPS are only using 1 button... There's a problem. Black mages should have Fire II, Flare, Convert, X-Ether, The skill to flip atherial allignment (name slips my mind at this post), and a Blizzard spell in their AoE rotation... Bards should have at least 3 skills in their rotation. Dragoons should have Heavy Thrust, Ring of Thorns, Doom Spike, and Dragon Fire Dive in theirs....