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  1. #731
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Read the last few pages, at least I am with you on that.
    (0)

  2. #732
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arkenne View Post
    Read the last few pages, at least I am with you on that.
    i'm more and more worried about the ninja, as we learn more about what the other get... and more we learn about what we get and more i feel.... "meh?!?"
    what bother me more is the fact that they didn't take the time to post anything for explain this, they leave us alone.... i know that the expansion is out in 15 days and before that they have the E3, but our concern as ninja player are something legitimate, since the info earn from them interview don't match and seems to point something not fluid, not adapted and clearly not matching the design of the ninja. while using escuse that look more ridiculous and insulting like the: "that the tank that attack head on" while we have a skill tha recquire us to be in front for get the bonus! (and not usable in actual combat since it share the same cd than Trick attack)


    ps: i will not talk of the fact to add us a skill that will have been better in the hand of a ranged like smoke bomb, since nothing say that we can us on ourself.... and on ourself it will have been better to simply use kage watari for give this enmity to the tank. we will be a melee range, avoiding attack of the boss, while matching our new positional, battling with the mudra lag and trying to make all the new debuff and buff enter a cycle that look less and less fluid with the new skill. while still be able to change of target for...reduce them enmity? wait you don't want i dance on one feet while juggling at the same time?
    (0)
    Last edited by silentwindfr; 06-04-2015 at 11:07 PM.

  3. #733
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Hrm...

    Well, like all the great ideas, something poped on my mind while doing my business at the throne...

    What if this new combo finisher is meant to be used while there is a WAR in party?
    I mean, if there is a WAR in party that is never failing to place a Storm's Eye debuff on the enemy, we dont need to use Dancing Edge.

    Thinking about the rotation, for an example would be:
    1 Mutilate
    2 Dancing Edges
    2 Shadow Fangs
    1 Aeoliean Edge
    (variations can happen)

    Then if there is a WAR placing Storm's Eye, these 2 Dancing Edges becomes Aeolian Edges. So Dancing Edge obviously becomes a rare use (and even rarer in raids). So MAYBE this new skill weirdly rumored to branch out of Gust Slash is meant to be used instead of Dancing Edge when in party with a WAR. That is the only sane reason I can think of this skill... since for solo sustainment looks awkward so far.
    (0)
    Last edited by Arkenne; 06-05-2015 at 12:28 AM.

  4. #734
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by silentwindfr View Post
    i'm the only one bothered by the fact to get another finisher after gust slash? instead to place it behind shadowfang?

    ps: i still believe the one that did design the new skill for the ninja to not play the jobs... add positional+mudra (lag)+ skill for control the enmity of the teammate that will recquire to select them!
    oh and the new finisher behind gust slash too...we are the only jobs to have a combo branching to 3 different finisher while having still a combo at 2 stage.
    I agree that a third combo off Gust Slash doesn't make sense. Of course, nothing's set in stone yet, so. . .

    As for the enmity abilities, <mo> macros. Same thing I do with Goad.
    (0)

  5. #735
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    "there is a new weapon skill as a combo from Gust Slash which can prolong an active Huton effect, opening up the door to other offensive possibilities"

    I think this will be amazing. I'm hoping that the prolong effect will reapply it at the same duration. It will allow for a lot more dps. As far as speculation the huton move coming off gust slash seems to be pretty straight forward. They've outwardly told us this and I haven't seen and translations that counter this one so making assumptions to it being combo'd off of shadow fang or it being a different move are directly contradicting the information the developers have provided us.

    It also makes complete sense to me that it would be combo'd off of gust slash as comboing it off of shadow fang would throw off the dots timings in regards to the rotation. It seems that it would make sense using it in all situations (warrior or not) as replacing aeolian with a huton refresh and replacing the huton with the raiton allows for a higher potency. This increases in potency also when combined with any damage that the huton refresh weapon skill will add so it pretty substantial increase in damage.
    (0)

  6. #736
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Does anyone even know what the potency of the huton refresh move will be? If it's an attack that is.

    It may not even be that bad.
    (1)

  7. #737
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is the number of action needed with the timing.
    - shadowfang dot stay for 18 second
    - dancing edge is for 20 second
    - mutilate is for 30 second.

    even if we pull off the GCD to 2 second.

    - it leave us with 9 action before we need to redo Shadow fang (actually it's 7 action, because you do need 2 action for refresh it)
    - it leave us with 10 action before we need to redo dancing edge (actually it's 7 action, because you do need 3 action for refresh it)
    - it leave us with 15 action before we need to redo mutilate.

    but there we throw the musou sandan (we don't know if it's a gcd or out gcd skill) and the new skill for refresh huton. (this last one cost us 3 action and we don't know how it work for really see how many action it's needed before we must reuse it) and aeolian edge our main attack....

    ohh i did forget, over this we will have the positional to add...

    indeed with the help of a warrior it's possible to make it better, but who know how destroyer will affect the skill of the warrior, maybe they will not bother to redo it with a ninja in the team...

    by branching the new refresh of huton from guts slash they have create a situation, where aeolian edge will be hard to place, if they had make it branch from shadowfang (and complete this combo finally) we will have save 2 action and will have place it behind shadow fang every 18 second.
    (0)
    Last edited by silentwindfr; 06-05-2015 at 02:41 AM.

  8. #738
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, if my memory serves right, they didnt use the word "refresh" but "extend". Yup this is mostly nitpicking based on the hearsay, but its true its also uncertain if this skill resets Huton's timer to 70 or adds +## seconds to the remaining time... that will also play importance in the rotation :/
    (0)

  9. #739
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arkenne View Post
    Well, if my memory serves right, they didnt use the word "refresh" but "extend". Yup this is mostly nitpicking based on the hearsay, but its true its also uncertain if this skill resets Huton's timer to 70 or adds +## seconds to the remaining time... that will also play importance in the rotation :/
    that another trouble, yes... but i can't shake the idea that the one that did design the new skill and did decide to add positional to ninja had never play it or have never think to the mess it will create.
    (0)

  10. #740
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Shadow fang is applied every "full rotation" if you would call it that. So no matter how you do it, lets say dancing > shadow > mutilate > aeolian just for the hell of it, it will still be applied after every dancing edge as the timing is specifically setup to account for this rotation. It becomes every 9th action as you've stated above. Adding the huton refresh to the end of the shadow fang combo means that it would fall off before it could be reapplied in the instance of the huton buff because you are adding another action ontop of the others as opposed to replacing another.

    By replacing it with aeolian there is zero risk of losing any dots and it allows the timers to keep alignment to what they are now. The dots are the highest potency weapon skill the ninja has. Even if the potency of the huton refresh weaponskill was to be 0 it would still be a net dps increase as the extra raiton would make up for it and then some (raiton potency > aeolian edge) and you would also be minimizing gcd clipping by removing a 3 input mudra from the general mudra roatation further negating the effect of mudra lag.

    Theoretically speaking if the huton refresh weaponskill does apply huton for the same length you will be replacing every fourth aeolian edge with it. It will also allow you to use an attack mudra when you have < 20 seconds left on huton further allowing for more leniency in mudra use instead of as it is now being forced to refresh huton. The huton expiration would no longer effect your mudra use unless the extension move has some sort of diminishing returns.
    (1)

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