Results -9 to 0 of 1326

Threaded View

  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Refresh and extend imply different things. Multiple sources have said extend and I haven't seen any say refresh.
    It may clash too much with Aeolian Edge depending on how long an extension it gives.

    If it's long enough, it might not clash that much with Aeolian Edge so I hope that's the case.
    I prefer extension because refreshing is less flexible. Refreshing means you only refresh when it's close to falling off while extending may allow you to build up a Fuuton duration and not worry about it for a burst phase.

    Regardless, I'm also not stoked it's another Gust Slash Finisher. Mostly because it makes Spinning Edge > Gust Slash a bit repetitive.
    That said, you only have commitment at the end of a your combo instead of the start which makes that decision more dynamic rather than 6-8s time intervals.
    I think that's what makes up for our assymetrical debuff/dotting.

    I was hoping, though, that our Fuuton extension would follow Shadowing (as many others seemed to as well) and extended Fuuton for 18 seconds or so (matching Shadowfang).
    That would be a bit like the DRG's debuff combo (Chaos Thrust 30s, Disembowel 30s) but shorter.

    But that doesn't seem to be the case.
    I get the impression they want NIN to not rely on preset combos and timings like the other two melee.
    Instead, we have to consider the priority of abilities more dynamically and adapt to it.
    Not sure I prefer that over the rhythm and muscle memory you can have with MNK and DRG, but it's interesting in its own way.
    I think it's a mistake to call it messy, since it seems by design and they do seem to design around it by making our combos branch off (so it's easier to adapt in a given situation).

    Quote Originally Posted by Odowla View Post
    No, I'm pretty sure its an ability that makes, for example, an aoelian edge hit 3 times.

    I've seen that version of the translation more than the one you posted.
    The thing is, gamewatch's interview said it was an ability to let the next one hit 3 times but then corrected it.
    I believe this was corrected in the original Japanese as well.
    It was corrected to say we're getting an new weaponskill that hits 3 times.

    Famitsu's says
    a new three-stage physical attack skill known as "Mugen Sandan" will be added
    A bit more ambiguous but still more fitting to the correction.

    Both those articles contradict one another about Issou (Famitsu says it buffs a single weaponskill, Gamewatch describes it more as a buff with a duration) so it's all taken with a grain of salt.
    But at least they don't contradict one another for Mugen Sandan, so I'm inclined to believe Gamewatch wouldn't have corrected it just for it to turn out to be the original.

    Unless you have a interview source that still directly contradicts this.
    So I can fully trash all their information.
    (1)
    Last edited by Allyrion; 06-05-2015 at 02:17 PM.