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  1. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sapphic View Post
    The first part is a fallacy, the second applied/s to FFXI as much as vertical progression. A melee having capped haste and double/triple attack for the TP set and AP, relevant stat and WS accuracy/damage boost way outperformed someone who was in the same "level" of gear with suboptimal stats and bonuses on the gear. Just as a healer out performed when stacking the correct bonuses for each gear swap on macros for each ability, A +cure potency capped WHM for curing was able to use lower level cures thus reducing mana consumption massively, an enfeeble stacked RDM was more effective than one that was geared like a melee job.

    Your idea of horizontel not having anything to do with the numerical output of the jobs and it being based on "skill" is a complete fabrication.
    Fallacy, you say? You alter numbers in your example so that one always vastly exceeds the other.

    What if haste and double attack had similar damage increase ratios, but they had different effects? (a flashy second attack,different from the normal hit for double attack, and a much higher normal hit ratio for haste).

    Now suddenly your example against horizontal progression falls flat on its face.



    Even in the case of numbers being apart, as long as the numbers are not apart in a huge way; it does not matter which a player chooses.
    Quote Originally Posted by Craiger View Post
    EDIT: Also, one thing I don't understand with horizontal progression... How would they even keep making new and interesting gear that people would even want? Maybe I'm missing something, but if everything have the same level, and only different stats and whatnot, why would you even want to change your gear once you get a combination that is better than everything else? And trust me, there would be gear like that.
    How would they make new and interesting gear with vertical progression? Its the same item with the same stats, but just bigger numbers.

    ^Its not a problem of the gear system, but gearing itself. Altho horizontal would actually make it easier; since you can provide more options at the same ''ilvl''.
    (1)
    Last edited by Aeyis; 06-01-2015 at 10:17 AM.

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